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Geek Culture / Wow,this is cool (Gamebryo and PhysX )

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Xarshi
18
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Joined: 25th Dec 2005
Location: Ohio
Posted: 13th Jun 2007 22:09
Apparently the gamebyro engine uses physx now instead of havok. That means the next elder scrolls game will use physx. That could be amazing. Looks like the ppu will catch on with that(I'm only assuming a new elder scrolls is coming out,seeing as its so popular,but it'll use dx10 and physx and hopefully some awsome ai). But anyhow,if the ppu catches on,then I'm only assuming physx will become the direct3d of physics engines,meaning,its the most mainly used engine around. If you think about it,they seem to be approaching physx the same way as d3d as well,because you need drivers for both,and both use hardware acceleration. So I'm now going to have to definately get a physx card.

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Oolite
19
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Joined: 28th Sep 2005
Location: Middle of the West
Posted: 14th Jun 2007 00:28
There have been rumours that bethesda have copyrighted "The Elder Scrolls V" but you can bet your ass that they will make another one.


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Xarshi
18
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Joined: 25th Dec 2005
Location: Ohio
Posted: 14th Jun 2007 04:22
well,I gaurentee they will. I haven't heard any rumors though. I read on ageias website that gamebyro uses physx now,which gamebyro is the engine all the elder scrolls(or at least 3 and 4) have used.

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Person99
18
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Joined: 15th Dec 2005
Location: Good question
Posted: 14th Jun 2007 05:05 Edited at: 14th Jun 2007 05:15
Quote: "it'll use dx10 and physx and hopefully"


I highly doubt the direct X10 part, but PhysX maybe, as long as Ageia doesn't make a contract with Microsoft.

And after how successful TES 3 and 4 were, I am sure that unless Bethesda calls bankruptcy and closes, there will be a 5.

Who will die first?
Xarshi
18
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Joined: 25th Dec 2005
Location: Ohio
Posted: 14th Jun 2007 05:38
Why would they not use dx10? dx10 is amazing,and if they are anything like me,they would use it in a matter of seconds from when it came out.

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Jeku
Moderator
21
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Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 14th Jun 2007 09:23
Sweet. We used both Gamebryo and PhysX (was called Ageia) two years ago on an Xbox 360 racing game. It would have saved us a *lot* of work if they came combined

Oolite
19
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Joined: 28th Sep 2005
Location: Middle of the West
Posted: 14th Jun 2007 14:02
Modding TES V should be fun then, lets hope you can change the physics settings in the new one as they really needed tweaking in oblivion, plus it would just be fun to mess around with the physics.


[Looking for work]
Raven
19
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Joined: 23rd Mar 2005
Location: Hertfordshire, England
Posted: 14th Jun 2007 15:35
We as in the project between EA posts?
Personally find it strange companies moving away from Havok, or Renderware.. but suppose the price (free in most instances) be a major factor in that choice though.

Havok honestly is much quicker than PhysX, and far better. imo

Jeku
Moderator
21
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Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 14th Jun 2007 19:49
This was at Infinite Games, and we didn't have the budget for Havok or Renderware. We were basically "loaned" a 360 alpha kit (which was essentially a Mac tower computer), and the owners sunk their money into Gamebryo, PhysX, and some other tools. It was very shoestring!

Deathead
18
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Joined: 14th Oct 2006
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Posted: 14th Jun 2007 19:56
Seen that Fallout 3? Thats Bethsoft Copyright.

My Avatar is copyright to John F's Wick Models
Oolite
19
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Joined: 28th Sep 2005
Location: Middle of the West
Posted: 14th Jun 2007 20:02
Bethesda acquired the rights to Fallout 3 ages ago didn't they...

Some people are moaning because they think they will turn it too much like TES, having never been a huge Fallout player, i don't care.


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UnderLord
21
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Joined: 2nd Aug 2003
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Posted: 15th Jun 2007 04:37
I think they'll do good on Fallout 3 they might never make it to the standard of the original makers of fallout 1&2 but they'll do a pretty damn good job...I liked Fallout 2 especially =)

"I have noticed even people who claim everything is predestined, and that we can do nothing to change it, look before they cross the road."
Person99
18
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Joined: 15th Dec 2005
Location: Good question
Posted: 15th Jun 2007 07:41
I have no idea why they would not use DX10 if they didn't know something about it that we didn't.

"Bethesda declines Direct X10 contracts with Microsoft" ~Slashdot

Something tells me that TES 5 may not use Direct X 10.

Who will die first?
Xarshi
18
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Joined: 25th Dec 2005
Location: Ohio
Posted: 15th Jun 2007 09:51
maybe they wanna release it for the xbox 360 and playstation 3 as well? That could be a reason. Because they could lose money if they only release it for computer.

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GatorHex
19
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Joined: 5th Apr 2005
Location: Gunchester, UK
Posted: 15th Jun 2007 12:27
Quote: "Why would they not use dx10? dx10 is amazing,and if they are anything like me,they would use it in a matter of seconds from when it came out.
"


Maybe there aren't that many Vista owners to make it proffitable. MS shot themself in the fooot not letting DX10 be used on XP.

Raven
19
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Joined: 23rd Mar 2005
Location: Hertfordshire, England
Posted: 15th Jun 2007 15:57
Quote: "MS shot themself in the fooot not letting DX10 be used on XP."


I'm sure if it didn't rely on WDDM and DXGI, it would be released for Windows XP. What I think is realistically shooting them in the foot is having DirectX10 force the use of the Geometry Shader (SM4 Only) that only DirectX10 cards can use. Yet the design of the DirectX10 model is focused around those card that don't fall-back on Fixed-Function pipelines (as it's been removed).

I mean one of the key aspects removed is Transform & Lighting, for the Geometry Shader; but it's entirely possible to have a pipeline that is not fixed function with just the Vertex Shaders.

So realistically if they took out the Geometry Shader requirement, then cards down to Shader 2.0 would be able to happily run on it..
GeForce FX or later, Radeon 9K-Series or later

but they could really push for Shader 3.0 only cards so that the entire back-end could still remain shader driven on Scalar Shader Unit cards.

GeForce 7, 8-Series and Radeon X1K, HD-Series. Given these are the most common; personally I would've made the decision to keep cards that are deemed "Vista Essential".. as if that card is the minimum to run Vista with Aero; then having them be able to use Dx10 would not only mean there is a base card that could be used, but also Aero itself could be accelerated from the Dx10 performance enhancement.

Vista and DirectX10 on the whole have not felt quite as well thought through as the original design they proposed 5years back. So many things make little sense, and rather than keeping aspects of compatibility that has made Windows so popular over the years, they've replaced that with 2 types of user.

Those with normal computer users, and DirectX10-Generation users.
After spending $250 on a new OS; why the hell would any user want to then spend another $250 just to be able to use Dx10?

More over their Live service which was promised for release is still a few months off for public use. This is a serious ball-drop imo, especially when you consider it's first titles Halo2 and Shadowrun have been getting slammed for poor games across the service.

Halo2 has trouble connecting, and you can't play with Xbox/Xbox360 users; Shadowrun while a cool prototype game, in all other respects need MUCH more work .. and the Live functionality feels like a last minute addition. Given the team sizes working on both with these being the flagship titles for the Games for Windows Live service it doesn't really bode well for them pushing it for developers to use it.

What's more is Live is another Vista-only product. Without it working seemlessly (or rather close to) as it does on the Xbox/Xbox 360 then this is just going to put pressure on people to remain with XP for a bit longer.

Ironically Uno, the free title you get with Games for Windows Live; and will be shipped with Vista's second release, actually plays exactly like the Xbox 360 version. Works identically and with seemless Live integration.

Kinda amusing when you realise that a small independant team of about 10 people worked on it. It even has Live Video and Audio, something the other games die at trying to use.

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