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FPSC Classic Scripts / Health Bar script problem

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pigs can fly
18
Years of Service
User Offline
Joined: 20th Aug 2006
Location: Luxembourg
Posted: 14th Jun 2007 00:00 Edited at: 14th Jun 2007 00:06
I need help with this:
I want the script to display a Health Bar (5 PNG images) and always when the health of the entity is smaller than the condition value, the Hud changes.

I wanted it to display one HUD after the other. But it only shows the first and then immediately jumps to the last one when it gets shot...


Please, I really need help with that Yes, it seems to be the same post like this: klick. But here I post an existing script that doesn't work... unfortunately

What is wrong with it?
Can anyone help me?

Question: I used commands from Empty's Update. But maybe just the health=x condition might work. Does it affect the player's or the entity's health??


All the free PCF Productions Stuff
Avid
17
Years of Service
User Offline
Joined: 24th Jun 2007
Location:
Posted: 25th Jun 2007 01:02
Well, I've just noticed and error, you've got a 'healthmstate' and I assume it's 'health,state'. They're may be more errors, so I'd check carefully.
Aertic
17
Years of Service
User Offline
Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 15th Aug 2007 23:32
yeah i noticed that are you trying to do like they did in fpscx10 cuz the got green health bars a top of them so i gues that your idea but numbers i like it also use fpimaker it tells you waht is wright or wrong not if it works thou.............shame

Working on a game called "siinster" and after e1 of Doom

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