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FPSC Classic Scripts / Suicidal AI

Author
Message
TheSpy
17
Years of Service
User Offline
Joined: 5th Apr 2007
Location:
Posted: 15th Jun 2007 16:33
The game I'm working on right now already has a major problem,

All of my AI seem to have no concept of self-prservation. They die so quickly it doesn't make enough of a challenge.

Any ideas folks?

Plus it would would help if they would jump, climb ladders and in general, be less suicidal.

Thanks

The spy can be contacted by saying his name three times in a mirror, or just post back...
pigs can fly
18
Years of Service
User Offline
Joined: 20th Aug 2006
Location: Luxembourg
Posted: 15th Jun 2007 17:05
how do they actually die? do you make them follow waypoints?

If not, set the health amount higher.

Quote: "Plus it would would help if they would jump, climb ladders"


well that would be lots of work to make such things...


All the free PCF Productions Stuff
vorconan
18
Years of Service
User Offline
Joined: 4th Nov 2006
Location: Wales
Posted: 15th Jun 2007 20:11
Jumping may be hard, ladders are possible actually, using distance within commands, of course a climb animation would help first of all
Roger Wilco
19
Years of Service
User Offline
Joined: 6th Jul 2005
Location: In the Shadow of Chernobyl
Posted: 16th Jun 2007 02:29
lol, suicidal enemies. Even the virtual people are going emo.

"Or perhaps we're just one of god's little jokes?"

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