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FPSC Classic Scripts / Gun rate of fire

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Toasty Fresh
17
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Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 16th Jun 2007 02:36
I'm wondering how to change a weapon's rate of fire. I am not going to put 2 fire iterations to make it look like it has a high rate of fire.



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Smitho
18
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Joined: 23rd Feb 2006
Location: Blackpool, England
Posted: 16th Jun 2007 10:26
You can read the manual.

Doggy
18
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Joined: 9th Dec 2005
Location:
Posted: 16th Jun 2007 17:52
Quote: "You can read the manual."

Manual doesn't help a bit in this case.

Even I have asked about this thing in the past: currently there is no way to change the rate of fire. You can make the gun to shoot more than just one "bullet" at the time, but this really isn't what people may want.

The current rate of fire of automatic weapons in FPSC is the same for all the guns, and also way too low for certain weapons.
Silent Thunder
18
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Joined: 6th Feb 2006
Location: The Ship
Posted: 17th Jun 2007 22:55
Mess around with the gun animation data, it's pretty easy......



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Toasty Fresh
17
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Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 19th Jun 2007 13:12
I have no idea how to do anything included in animation, sorry.

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Silent Thunder
18
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Joined: 6th Feb 2006
Location: The Ship
Posted: 19th Jun 2007 18:43
This is what a normal gunspec file looks like:


If you want it to fire faster, try changing it to this:




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Toasty Fresh
17
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Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 20th Jun 2007 12:28
So do i put this somewhere in a gunspuc folder?

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pigs can fly
18
Years of Service
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Joined: 20th Aug 2006
Location: Luxembourg
Posted: 20th Jun 2007 15:05 Edited at: 20th Jun 2007 15:05
Replace all of the old files by these ones
(better would be copy the original gunspec so that you won't lose it)


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