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fata error
17
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Joined: 5th Mar 2007
Location:
Posted: 18th Jun 2007 14:49
is it possible to have a script for use on an existing water segment that will start to rise on the whole level when a switch or triger has been used. you could select the speed it would rise or fall.i was just wondering it would be quite easy to do just i have no idea how to do it

anything would be gr8

3.2 ghz procesor (overclocked from 2.6) 800 mb of ddr ram radeon 9800 pro 2gb of ram 24 pixel pipelines
Disturbing 13
19
Years of Service
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 18th Jun 2007 15:50 Edited at: 18th Jun 2007 15:59
you might find that it may be impossible to do that (depending on the levelsize)as the level can only handle so many water decals at one time. I tried making a small walled in docking area with 3 piers and found that allot of my water segments didnt even show up. Same thing with rain in mass areas.Not all showed up.


fata error
17
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Joined: 5th Mar 2007
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Posted: 18th Jun 2007 18:06
no i just meant 1 big segment that would work wouldnt it?

3.2 ghz procesor (overclocked from 2.6) 800 mb of ddr ram radeon 9800 pro 2gb of ram 24 pixel pipelines
Opposing force
19
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Joined: 10th Aug 2005
Location: England
Posted: 18th Jun 2007 18:08
Bless, another newbie who has the Half Life 2 dream Sorry, but that is impossible in the current version of FPS Creator. The only way you will be able to have that feature is if you were to open up the source code in Dark Basic Professional and code a water physics system that could be controlled through FPI scripts. Of course that will be hard if you haven't got a sufficient amount of knowledge about programming. Good luck.

rolfy
18
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Joined: 23rd Jun 2006
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Posted: 18th Jun 2007 18:26 Edited at: 18th Jun 2007 20:32
The only way I could see this happening,would be to create a plane with semi transparent water texture,animate the plane and use a switch to trigger.
The water texture would be unanimated tho'.
Unless one of the brighter folks on here could tell you how to raise and lower a decal through scripting,you would only need one just scale it real big and use a larger animated texture.
You could also use a cutscene to show the water draining away,a method used a lot in commercial games which have required this sort of thing.

Luciferia
17
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Joined: 3rd Jan 2007
Location: England
Posted: 18th Jun 2007 19:56
or you could wait the months for fpsc x10 which has a in built water system and swimming


fata error
17
Years of Service
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Joined: 5th Mar 2007
Location:
Posted: 21st Jun 2007 16:49
id rather wait for x10 the only prongraming experience i have was on my commodore 64 and i had little of that

10 print "hello"
20 goto 10
run

thats about my limit lol

3.2 ghz procesor (overclocked from 2.6) 800 mb of ddr ram radeon 9800 pro 2gb of ram 24 pixel pipelines

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