Is not so great fun wise. We have two challenges to deal with here at TGC:
1. Make the game play battle more fun.
2. Optimise the AI. Currently all 50 enemies are trying to A* path find around each other, technically cool but expensive on CPU time. A solution is underway. Lee is exporting cleaner collision data for Paul's AI system to deal with. We should know the results soon...
X10 is just stuck in the mud of optimisation at present, it will soon rise out of the mud all clean and crisp!
[Check out Jed McKenna - http://www.wisefoolpress.com/]