Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / wrong Character entity rotation in game

Author
Message
H4des
17
Years of Service
User Offline
Joined: 23rd Oct 2006
Location:
Posted: 19th Jun 2007 07:17
I am using the downloadable fig and bip as biped for my character in character studio, exporting with Panda exatly as stated on FPS Site, but in the game the character is laying on the ground facing down. I edited the fpe file for rotation, but nothin changes, in max i cant rotate the modell because of animation, wich brings back to its original position the modell. Also tried to turn off the Left handed axis in panda, put does not help. Please Help
Cherd
17
Years of Service
User Offline
Joined: 30th Dec 2006
Location: Where I can see you.
Posted: 19th Jun 2007 17:51
what are you pressing to rotate the character? are you pressing "R" to simply turn him round or are you using the numbers to rotate him?

H4des
17
Years of Service
User Offline
Joined: 23rd Oct 2006
Location:
Posted: 22nd Jun 2007 00:10
Actually I managed her to the right position, but i still have problems, character animation is wrong. On their screenshot the character animation has 2497 frames at 25 fps, but the downloaded version has only 2082 at 25, and 2497 at 30 fps, so in the game animations are really mixed up. Anyone who has the same problem?

Login to post a reply

Server time is: 2024-10-01 16:39:47
Your offset time is: 2024-10-01 16:39:47