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FPSC Classic Models and Media / New segments and textures for an online project

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Cherd
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Joined: 30th Dec 2006
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Posted: 20th Jun 2007 00:14 Edited at: 20th Jun 2007 00:18
I'm most likely not releasing the segments from this multiplayer game i just wanted to show people what ive done so far:



I didnt create the wall segments on the middle east style one, i got the image for them from google images, however i did create the floor pieces, and all of the pieces shown on the indoor one.

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Cherd
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Posted: 20th Jun 2007 00:44
This screenshot shows the wall texture from the first image, but looking a lot grainier and sandier, to suit the middle eastern theme of the level, i think it looks a lot similar to De_dust on Counter Strike

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Cherd
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Posted: 20th Jun 2007 01:31 Edited at: 20th Jun 2007 07:17
This is my british soldier, which will be one of the characters used for people to play as

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rolfy
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Posted: 20th Jun 2007 01:42
Nice work dude

X Games
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Location: World Wide Web
Posted: 20th Jun 2007 01:44
Looking very good

FPSCreator content, information and resources.

http://x-games.mdhost.info/index.htm
Cheese Cake
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Location: At the bakery
Posted: 20th Jun 2007 02:35
Looking nice man.
Cherd
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Posted: 20th Jun 2007 07:08 Edited at: 20th Jun 2007 07:18
I created this train track segment a few minutes ago lol, im back at the stage where im staying up until 6 or 7am just doing stuff like this

And thanks for the feedback XD

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TJR Games
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Joined: 19th Oct 2006
Location: Open your mouth!
Posted: 20th Jun 2007 08:39
Will it be for sale or for free download?
Owen
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Location: A Cottage, UK
Posted: 20th Jun 2007 10:23
might just be me, but looks a bit like Counter Strike, Nice Work!!

( ) \/\/ E |\|...... What The E Is Basically Impossible
Shadow heart
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Location: US
Posted: 20th Jun 2007 10:36
nice work

to the ones thats trapped inside of you, this is it!!
Roger Wilco
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Location: In the Shadow of Chernobyl
Posted: 20th Jun 2007 12:36
I like this stuff, all of it looks very nice.

But some lil' advice, I don't know if you plan on using shaders on these levels, but if you don't, don't forget to bake in some shadows on that soldier texture, or else it looks out of place.

The train track looks nice too, but I can see some ps or ps-alike elements in there too clearly. For example, the bevel and emboss-filtering. Use a bit of uneven dodging and burning instead, and it'll look nicer. I'd also add in a layer of noise and use it to dirty it up the wood a bit.

Other than that, me like. Keep it up.

"Or perhaps we're just one of god's little jokes?"
Cherd
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Posted: 22nd Jun 2007 02:10
made a strange screen type thing also, looks kinda cool though i shouldnt have added the green lighting seen in the screenshot



Also, does anyone think that i should compile these textures and segments into a pack of some sort? of course if im going to make it commercial i will have to improve the quality but i can do that, ive been a bit lazy with the quality to be honest. If anyone would be interested in buying a pack of high quality retextures, segments and signs then i would do it, wouldnt make it too expensive either

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Cherd
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Posted: 22nd Jun 2007 02:33
heres an alternate screen that for obvious copyright reasons i cant release, but it does look cool

Cherd
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Posted: 22nd Jun 2007 06:19
I improved the train tracks if anyone is interested
Cheese Cake
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Posted: 22nd Jun 2007 09:38
The improved train track is much much better.
Cherd
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Posted: 24th Jun 2007 02:40
http://uk.youtube.com/watch?v=EvLskmXtM9w

This is a "sort-of" trailer lol for that game Im working on, i say "sort-of" because there isnt any video footage lol just screenshots

TJR Games
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Posted: 24th Jun 2007 04:05
Can mp maps even be that small?
Surreal Killa
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Posted: 27th Jun 2007 10:52
Looks really nice, dude.

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