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Oakley Design
17
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Joined: 18th Jun 2007
Location: Uranus
Posted: 20th Jun 2007 16:32
Quick question folks:
How many 3DS MAX units are equal to 1 unit/tile in the FPSC world? :-|
(Btw I use 3DS MAX 9 if that matters at all)?

Im asking because I wanna make some terrain and building fronts and stuff like that in 3DS but I need them to tesselate correctly in FPSC.

--Welcome to Insanity--
Ezykeyal
17
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Joined: 13th May 2007
Location: Primordium
Posted: 20th Jun 2007 22:52
I think by default one segment equels 10x10 units, that's how I got it set up.
Try it out, make a simple 10x10 box, make it FPS ready and see if it fits.
Oakley Design
17
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Joined: 18th Jun 2007
Location: Uranus
Posted: 21st Jun 2007 00:15
Thanks, but 10x10 seems way too small? Oh well I'll give it a shot!

--Welcome to Insanity--
OakleyDesign formerly known as Unreal Graphics
Inverted
17
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Joined: 19th Nov 2006
Location: Oregon
Posted: 21st Jun 2007 03:23
If you find out please let us other 3ds max users know


Lawl
tyrano man
17
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Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 21st Jun 2007 09:15
100X100 pixels high.

Oakley Design
17
Years of Service
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Joined: 18th Jun 2007
Location: Uranus
Posted: 21st Jun 2007 17:07
yeh that seems correct. 100x100x100 units in 3ds max = 1 segment in FPSC

--Welcome to Insanity--
(The artist formerly known as Unreal Graphics)
Visit my site: [url]www.freewebs.com/cjoakleydesign[/url]
Locrian
18
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Joined: 21st Nov 2005
Location: Burton Mi.
Posted: 21st Jun 2007 20:30
Yeah I've posted this like 6 times.

seg= 100x100 units
1 unit= 1 pixil
1 unit= 1 inch
100 units= 8'4"
Full segment would be 8'4³ (or 8'4"x8'4"x8'4")

Standard FPSC Character is 6'1" but only 80% of this figure is used in game by default.

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