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FPS Creator X10 / Object Instancing With Everything Else (Aside from Characters)

That C++ Nerd
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Joined: 30th Dec 2006
Posted: 23rd Jun 2007 04:45
Will X10 support object instancing of all other entities as well?

Say if the user places the same table multiple times in one level, will X10 load them in one draw call?
Retired Moderator
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Joined: 27th Feb 2006
Location: Indiana
Posted: 23rd Jun 2007 06:24
I don't see why not.

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Joined: 25th Dec 2005
Location: Ohio
Posted: 23rd Jun 2007 09:23
yes. I believe that it instances any entity used more than once. That'd be more logical,but who knows. I'm actually not too sure how much that would affect,but I do know that I watched a video and it said instancing will be on crates and all that.


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