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Geek Culture / Making Other Games Rather Than a PC?

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TEST OF WILL
17
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Joined: 23rd May 2007
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Posted: 23rd Jun 2007 08:15
I Would just like to know that when people ask how to make games for PS2, Xbox, ect with DBpro, FPS creator I know they all do not work, but what would I need to make a game for a counsel?

dab
20
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Joined: 22nd Sep 2004
Location: Your Temp Folder!
Posted: 23rd Jun 2007 09:41
money, knowledge, skill, patient. In that order.
Jess T
Retired Moderator
21
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Joined: 20th Sep 2003
Location: Over There... Kablam!
Posted: 23rd Jun 2007 10:08
You don't need money

Depending on the laws where you are, once you buy the console, modifying the hardware or firmware should be perfectly legal (modifying the hardware is sometimes looked down on), so you can get guides on the net for how to set it up to play Homebrew code.

You're going to need to learn C++, some level of advanced (Discrete) Math / Linear Algebra, how graphics systems work, and then you'll have to learn all the neuances, syntax, and quirks of whatever homebrew library package you're using to write the game.

Personally, I make games for the DS more than I make games for the PC now, I just love it so much.
I quite often use DBP as a fast prototyping tool, and even to write tools to help me make games
For example, I need images to be in a particular format for the DS, so I used DBP and its Memblocks to load in an image, read it byte by byte, and save it out as the desired file format. Allowed me to get a really easy to use application knocked up in an hour

Nintendo DS & Dominos :: DS Dominos
http://jt0.org
MikeB
17
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Joined: 5th Apr 2007
Location: My Computer, Shropshire, England
Posted: 23rd Jun 2007 10:11
Quote: "I make games for the DS "


Awesome, I love the DS!


Mike B

Call me Mike please
Seppuku Arts
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20
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 23rd Jun 2007 12:05
Of course if you have an XBox 360 you have the XNA framework to use - also you can do 2D with Torque X in Torque Game Builder or in 3D with the main TGEngine and Torque X when they release TX for it (All require XNA)

Support the return of Cow-Fishing! Hook up Paris Hilton and die!
VR2
19
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Joined: 14th Mar 2005
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Posted: 23rd Jun 2007 18:01 Edited at: 23rd Jun 2007 18:01
You might find this intersting/inspiring..

http://xnaracinggame.com/
Zotoaster
19
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Joined: 20th Dec 2004
Location: Scotland
Posted: 23rd Jun 2007 18:41
I think it costs money yearly to make games for XBOX360 using XNA, but I think it's free just for the PC (I think, couldn't be sure), so in a way it's quite good cos once you have learned it you can start earning money (if you make something good enough that is).

Virtual X
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Posted: 24th Jun 2007 15:30
I think your best chance nowadays is to develop games for mobile phones - which is an area I concentrate on now.
Seppuku Arts
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Location: Cambridgeshire, England
Posted: 24th Jun 2007 16:00
Yes and you can do that for free on symbian phones, use Mirrlicht (Someone's adaptation of Irrlicht, but it compiles for mobile phones)

Support the return of Cow-Fishing! Hook up Paris Hilton and die!
GatorHex
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Joined: 5th Apr 2005
Location: Gunchester, UK
Posted: 24th Jun 2007 16:42 Edited at: 24th Jun 2007 16:46
counsel? Oh, console, was funny had me thinking about local goverment playing games for a while


Java (which is like an easy C++) for Mobile Phones/JAVA compatible devices is the cheapest.

XBox can be done in XNA which is slight easier then pure C++. It's the second cheapest route. $99 a year i think to upload your game to the MS Storage, free for PC use, Can't be burned to a CD and taken to an XBox because of the copy protection.

Everything else will be C++ with a Dev Kit. Most will probably charge you an arm and a leg to stop it getting into the hands of pirates. I remember having on the SNES dev kit that was hooked up to my PC via a parallel cable. For legal reasons I can't say what it was realy used for, but emulators use them.

Manic
22
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Joined: 27th Aug 2002
Location: Completely off my face...
Posted: 24th Jun 2007 18:06
Quote: "counsel? Oh, console, was funny had me thinking about local goverment playing games for a while "


actually, i think he might be, look at the way its worded, it doesn't make sense to make a game for a console does it?

I don't have a sig, live with it.
Jeku
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21
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Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 24th Jun 2007 21:03
You can make a game for DS pretty easily with about $90 invested for a flash cart. The API and tools are free--- unofficial of course, but powerful.

Jess T
Retired Moderator
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Joined: 20th Sep 2003
Location: Over There... Kablam!
Posted: 25th Jun 2007 04:39
You don't even need to buy the flash cart stuff.
Google for DS emulator, and you can download a number of free ones all of which run Homebrew code to a pretty satisfactory extent.
I rarely upload my games to my DS until I'm near finished (or have changed some major functionality), since it's so much quicker to just test in an emulator on my PC

Nintendo DS & Dominos :: DS Dominos
http://jt0.org
NeX the Fairly Fast Ferret
19
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Joined: 10th Apr 2005
Location: The Fifth Plane of Oblivion
Posted: 25th Jun 2007 18:49
Just don't get Ensata. It's illegal without a Nintendo license.


Since the other one was scaring you guys so much...

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