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FPSC Classic Scripts / Bullet Hole: Help!

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Toasty Fresh
17
Years of Service
User Offline
Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 23rd Jun 2007 14:08
Yup, it's me, the local idiot. I've been wondering: i've been fiddling around with the muzzleflash sizes in the gunspec folders, and i want to know if you can change the size of bulletholes in the gunspec folders in the same way. Any help would be greatly appreciated.
Thanks.


The good, the bad and the Toasty.
MikeB
17
Years of Service
User Offline
Joined: 5th Apr 2007
Location: My Computer, Shropshire, England
Posted: 23rd Jun 2007 15:47
Well, I don't think the bullet holes can go outside the boundary of their sprite (use dds converter 2 to see what I mean), but you could use The Gimp to scale them up right to the boundaries.

Just my 2 pence, I may be wrong


Mike

Call me Mike please
Toasty Fresh
17
Years of Service
User Offline
Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 24th Jun 2007 05:56
Wha......

What is dds converter?
What is the gimp?
What is 2 pence?

I'm a nerd, but not THAT much of a nerd.

The good, the bad and the Toasty.
FredP
Retired Moderator
18
Years of Service
User Offline
Joined: 27th Feb 2006
Location: Indiana
Posted: 24th Jun 2007 06:32
Search for the Gimp and the dds converter 2.You can find the dds converter 2 on these forums and the Gimp is a free texturing/image editing program you can google and get for free along with the Gimp's dds plug in.
You post in these forums so you are indeed that big of a nerd.

Opposing force
19
Years of Service
User Offline
Joined: 10th Aug 2005
Location: England
Posted: 24th Jun 2007 11:00
Quote: "Yup, it's me, the local idiot"


ROFL!

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