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Work in Progress / Level Editor

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Math89
20
Years of Service
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Joined: 23rd Jan 2004
Location: UK
Posted: 23rd Jun 2007 21:33 Edited at: 24th Jun 2007 20:17
This editor was first made for my next project but I think it could be useful for a few people.

Features
Object creation/loading
Objects settings (tranparency, culling, glow...)
Lights creation
Material editor (each material can have 3 texture stages)
Shaders loading (you can then configure all its properties)

Screenshots

A scene created in one minute


A simple shader applied to a sphere

Download u1.01
In this version the code for importing your maps isn't provided because a lot of things will change and beacause it's currently a mess in my code .

Update 1.01 fixes all known bugs.
http://mathein.free.fr/index.php?cat=1
The website is under construction (and actually it's my first one) so it's a bit empty and ugly (and in french ).

Camera commands :
MMB : move
Alt + MMB : rotate
Ctrl + Alt + MMB : zoom
If you don't have a middle mouse button, you can use the Shift key.



Please tell me what you think, especially if it's hard to use or if I've made some big translation mistakes
Deathead
17
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Joined: 14th Oct 2006
Location:
Posted: 23rd Jun 2007 23:02
Ummmmmmmmmm...Awesome!!! Thats like next gen graphics man in the vent thingy it looked like it.

Roxas
18
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Joined: 11th Nov 2005
Location: http://forum.thegamecreators.com
Posted: 23rd Jun 2007 23:10 Edited at: 23rd Jun 2007 23:26
Downloading!

EDIT!

OMG!!

Vector does not exist at line 3450!!


[B] - LINKIN PARK - [/B]
Math89
20
Years of Service
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Joined: 23rd Jan 2004
Location: UK
Posted: 23rd Jun 2007 23:44
Thanks for the comments.

Roxas : I've searched a bit and I think I've found the problem. Does your graphic card supports ps 2 ?
Roxas
18
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Joined: 11th Nov 2005
Location: http://forum.thegamecreators.com
Posted: 24th Jun 2007 00:15 Edited at: 24th Jun 2007 00:16
Nope

Only 1.4


[B] - LINKIN PARK - [/B]
Math89
20
Years of Service
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Joined: 23rd Jan 2004
Location: UK
Posted: 24th Jun 2007 00:22
Yeah, that's what I thougt. I will a release a patch tomorrow with maybe a little help file.

You'll be a bit disapointed because without the normal mapping, it's really bad (the faked one using blend mapping gives a black object when the light isn't white) and the glow isn't as accurate. I think I should add a ps1.4 shader for the normal mapping .
The ARRAYinator
19
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Joined: 13th Aug 2005
Location:
Posted: 24th Jun 2007 04:00
Looks awesome man! I remember your terrain system from the code snippets board it was inspiration for Gamescape . I will try it a little more when I have time towmorrow but so far it looks great!

sp3ng
18
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Joined: 15th Jan 2006
Location:
Posted: 24th Jun 2007 06:59 Edited at: 24th Jun 2007 07:03
looks awsome, hope it runs as awsome as it looks, downloading now

EDIT: also, is there any license with this editor (free to use, royalties, etc.)
Math89
20
Years of Service
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Joined: 23rd Jan 2004
Location: UK
Posted: 24th Jun 2007 12:39
Quote: "I remember your terrain system from the code snippets board it was inspiration for Gamescape"

glad to see that it was useful .

Currently, the editor is free and there are no royalties but it's not really important because you don't have the code to load the maps (I have to finish the optimization for faster loading).
Math89
20
Years of Service
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Joined: 23rd Jan 2004
Location: UK
Posted: 24th Jun 2007 20:22
Update 1.01 is now available (same link). If fixes all the known bugs and ps1.4 cards can now use normal mapping.
mastercheif 193
17
Years of Service
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Joined: 27th Feb 2007
Location: Outer Heaven
Posted: 24th Jun 2007 23:06 Edited at: 24th Jun 2007 23:18
Looks awsome, still trying to figure out how to use it

[EDIT] Oh and whenever I check off shadows under any of the objects properties the program shuts down, any idea why?
sp3ng
18
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Joined: 15th Jan 2006
Location:
Posted: 25th Jun 2007 17:05
@math89: thanks for the update, and the information on licensing

@full metal coder roxas: i feel for you, my graphics card is old and decrepid too, and damaged from overheating (although i have heard that it was the best for its time [nvidia geforce4 ti 4200])
Silvester
18
Years of Service
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 25th Jun 2007 22:27
Looks good Math.

Quote: "@full metal coder roxas: i feel for you, my graphics card is old and decrepid too, and damaged from overheating (although i have heard that it was the best for its time [nvidia geforce4 ti 4200]) "


and I am laughing here with my Nvidea 8600 OC

sp3ng
18
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Joined: 15th Jan 2006
Location:
Posted: 26th Jun 2007 05:14
im getting a 7600 soon, and a new power supply box in order to run it lol
Shadow heart
17
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Joined: 2nd Dec 2006
Location: US
Posted: 26th Jun 2007 06:47
looks good

to the ones thats trapped inside of you, this is it!!

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