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Geek Culture / Not sure which to get DarkGDK or FPSC

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zenassem
21
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Joined: 10th Mar 2003
Location: Long Island, NY
Posted: 26th Jun 2007 07:39
I can only get one of these right now. I am thinking I could get a lot out of DarkGDK - given my C++ background, and my desire to move back into it as, so much of what I want to do and my understanding lies in OOP.

FPSC looks very enticing though. I wouldn't use it to create a shooter, but it may help me to rapidly dev some Adventure ideas and 3D game demos, faster than the GDK.

I know both porducts are missing shy on some features, but I am having a hard time deciding. Which do you think I should lean towards?

Xarshi
18
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Joined: 25th Dec 2005
Location: Ohio
Posted: 26th Jun 2007 07:43
This is kinda tought. FPSC can only make FPSs,unless you are very good at its scripting. I personally think c++ is fantastic,and I myself would use the gdk if it weren't for the crazy license fee or whatever it was. So really,I would probably go with fpsc,get free media all royalty free,and an engine to test it with and build levels with. So fpsc really for me was a big model pack,haha.

Hello
Silvester
18
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 26th Jun 2007 07:45
I'd get DarkGDK,as i heard its way better,and features alot more then FPS Creator,and can use all DBP commands and plugins.

zenassem
21
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Joined: 10th Mar 2003
Location: Long Island, NY
Posted: 26th Jun 2007 07:53
I'll have to look into the GDK licensing fee. I was honestly under the impression that TGC moved away from that model. Is it only a fee if I "SELL" the game? Is it one time? What if I give it away free, or for the community? I'll look it up now, but thanks for informing me.

If it's really crazy, then that may prevent me from even considering it.

Silvester
18
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 26th Jun 2007 07:55
Wait,theres a lisence fee?Thats just plain sick...Every tool they made is Lisence FREE(Besides T3DGM) and now this one is not?Hmm...Also a point to take into Consideration then...

zenassem
21
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Joined: 10th Mar 2003
Location: Long Island, NY
Posted: 26th Jun 2007 07:57
Yeah i just downloaded the EULA. About to read it... will post back either happy or very sad.

zenassem
21
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Joined: 10th Mar 2003
Location: Long Island, NY
Posted: 26th Jun 2007 08:15
Ok, I'm a bit confused. I can't find info on how much the license for a commercial game is yet. I read both the Freeware and Shareware EULA's, and I am guessing as long as I follow the porvisions, I am ok with distributing under these licenses for no charge.

Can someone point me to the info regarding the creation. license, and fees to dev commercial titles. I saw in the info that there is a Royalty Free license avail for purchase, but i don't know how much it costs, and what the specifications are. How many games, one time fee or not, etc...

Silvester
18
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Location: Netherlands
Posted: 26th Jun 2007 08:18 Edited at: 26th Jun 2007 08:22
Alright,here it is,you need the Commercial edition of $200 to SELL your games,else you got a freeware lisence of $60,wich does not allow selling your games/applications.(Apply's to DarkGDK,dont know about .NET yet)

Quote: "This version of DarkGDK comes with an un-restricted royalty-free license.
"


Linky

Edit:

Same with .NET

linky

Quote: "This version of DarkGDK .NET comes with an un-restricted royalty-free license.
"


zenassem
21
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Joined: 10th Mar 2003
Location: Long Island, NY
Posted: 26th Jun 2007 08:27 Edited at: 26th Jun 2007 08:30
Quote: "Alright,here it is,you need the Commercial edition of $200 to SELL your games,else you got a freeware lisence of $60,wich does not allow selling your games/applications.(Apply's to DarkGDK,dont know about .NET yet)"


That's not as crazy as I had imagined. So GDK is still on the table. $200 is chicken feed compared to some other 3D engines out there. Not if it were $2,000-$5,000 I would have cried foul. But $200.00 for a title you plan to sell, is not unreasonable. I will read the above links, because I hope it's a one-time fee and not per title.

Ooh plus I get a 10% discount for owning DBP. And they will apply the $60.00 license to the upgrade to the professional license at any time in the future. That's really not a bad deal, and I commend TGC for taking it into consideration.

Silvester
18
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 26th Jun 2007 08:29
Its one time,as it has an UNRESCTRICTED ROYALTY FREE LISENCE.so as far as my english lets me understand it,It is a one time fee and you can create all the games you want and sell them like you want.

Xarshi
18
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Joined: 25th Dec 2005
Location: Ohio
Posted: 26th Jun 2007 09:08
Yeah,ok,you guys have a point. The havok physics sdk costs around 10,000$ or 1000$ (one of those,I don't exactly know which one). So you have a good point.

Hello
BatVink
Moderator
21
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Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 26th Jun 2007 10:24
Quote: "but it may help me to rapidly dev some Adventure ideas"


Quote: "FPSC can only make FPSs,unless you are very good at its scripting"


You might want to check out the next newsletter to see just what can be done with FPSC

zenassem
21
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Joined: 10th Mar 2003
Location: Long Island, NY
Posted: 26th Jun 2007 10:54
Is another month drawing to a close??? Man how time flies! Can't wait to see what Bat Vink is cooking!!!!

The only detail I am confised on with regard to GDK, is that definition of a game. I really hope this doesn't mean i can't use it to develop and sell tools... I know that would sound weird, but why else go thorugh the trouble of defining a game.

Does anyone have info on this? If not, I'll email TGC sales support in attempt to get clarification.

Scraggle
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Location: Yorkshire
Posted: 26th Jun 2007 11:43
I would most definitely recommend FPSC even if you only use the media that comes with it. For your £29.99 outlay you get media that could sell for £100's if not £1000's.



Morcilla
21
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Location: Spain
Posted: 26th Jun 2007 13:08
I definitively would purchase DGDK.

If the budget is a problem, you can start with the freeware version until your game is ready to be sold, and then upgrade to shareware license (one time fee, no additional costs).

There is no real need for a C++ background, you can use it as DBPro, it is just a different syntax.

Of course, if you're going to make a FPS type game, then you'll probably develop it in a shorter period of time with the FPSC, and at a lower cost.

But in the long run, DGDK will allow you to develop any kind of idea for your games. It is more flexible and runs faster.
zenassem
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Location: Long Island, NY
Posted: 26th Jun 2007 13:44
I may just have to dip for both...

CattleRustler
Retired Moderator
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Location: case modding at overclock.net
Posted: 26th Jun 2007 17:12
DGDK.NET
(your choice of C# or VB.NET, and your choice of the supported IDE's, what could be better?)

"In the event that I am reincarnated, I would like to return as a deadly virus, in order to contribute something to solve overpopulation" Prince Philip 1988
MikeB
17
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Joined: 5th Apr 2007
Location: My Computer, Shropshire, England
Posted: 26th Jun 2007 17:57
Your location is sadly too true CattleRustler .
Your sig, however, is brilliant, I need to congratualate the prince on that.

Anyway, if you have a C++ background I'd go for DGDK.


Mike

Call me Mike please
CattleRustler
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Location: case modding at overclock.net
Posted: 26th Jun 2007 18:32
Quote: "...I need to congratualate the prince on that"


I hope you just forgot the </sarcasm> tag?

"In the event that I am reincarnated, I would like to return as a deadly virus, in order to contribute something to solve overpopulation" Prince Philip 1988
Seppuku Arts
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 26th Jun 2007 18:59
It's a good quote - I guess with his Karma that might just happen Besides, he'd only reincarnate as himself. Aside from bullying royalty, I'll return to topic.

FPSC is something that has attracted me - but I'm not going to learn too many game engine, I mean I have DBP, Torque and Irrlicht to play with. If all you want FPSC for is to try game ideas - then you might benefit more from DGDK, sure it's Dark Basic for C++ and .NET if you wish to think of it like that, but it could help benefit you get back into C++ - But I found irrlicht very good for getting into the flow of C++ and it's free, but you'd need to learn a new set of commands..

It's really a decision for you. If it were me, I might go for DGDK.NET, as I'd want to work with C# and well I'm not a fan of Truevision SDK - has taken over a year to work on an update and the help files aren't helpful. I guess that might make you want to side to DGDK and C++ - as it's a convenient C++ game solution.

Support the return of Cow-Fishing! Hook up Paris Hilton and die!
zenassem
21
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Joined: 10th Mar 2003
Location: Long Island, NY
Posted: 27th Jun 2007 16:58
For right now, I decide to go with FPSC. For a couple of reasons, but it mainly came down to timing. Eventually I'll own both.

- I have some other things that I would like to finish in strictly DBpro. (I'll eventually get GDK or GDK.NET).

- While I am moving back toward C++ I have already have some books, code, engine programming, scripting, that I would like to delve into myself. And if I had the GDK, I doubt I will press myself.

- I'm not planning on doing anything fast or big in FPSC to begin with, it's something I will work on, when I take breaks from my DBP projects. And I'm sure it will provide me lots of discovery.

- Seeing how FPSC is in way what I wouled eventually wan't to create on my own (although it would be more of an 3rd person Adventure Creator), I think it will offer me insight on ideas that work and/or don't.

- BatVinks Post got me even more intrigued.

All of you really did help, and from what I gathered, I really want to own both. I'm just going to spread out the purchases a bit, to give me a fair chance to enjoy each product, while continuing with my current work. Thank you all so much for your input, and sharing your take on these products.

FredP
Retired Moderator
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Location: Indiana
Posted: 27th Jun 2007 17:09
Quote: "This is kinda tought. FPSC can only make FPSs,unless you are very good at its scripting."

Not true at all.If you don't use weapons they aren't first person shooters anymore.
I won't lie to you and tell you that FPSC doesn't have limitations.It does.But a lot of what limits FPSC is the developer using it.With a little imagination and a stubborn streak you can do some crazy things with FPSC.

Please have mercy and use the search function.
zenassem
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Joined: 10th Mar 2003
Location: Long Island, NY
Posted: 27th Jun 2007 17:27
Thanks FredP!!!

I'm sure once I am comfortable with the layout, tools, documentation, tutorials, I'll have some questions. Look foward to being able to try out some of what I have already read in the FPSC boards.

I'm definately going to be taking my time with this. Won't see any W.I.P. ideas from me for a while. And I agree with your post. If you take away the weapon, it's no longer a FPS. That's what I'll be aiming for. But of course, I'll have to give a go at shooting up some stuff! That's always fun!

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