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Work in Progress / Axis Update

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Kevin Picone
22
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Joined: 27th Aug 2002
Location: Australia
Posted: 29th Jun 2007 02:19 Edited at: 28th Mar 2011 02:57
Axis V005

Those who've installed PlayBasic over the past 14 or so months would have no doubt played the original AXIS example. The example is really more of a framework than fully playable game. Recently, I've been using the frame work in a successor demo called 'forest blaster'. In the process of writing the new example certain new features have been added to the original frame work. So effectively what i'm doing here, is cut'n'pasting some of the new routines from Forest Blast back into AXIS. The most notable include the screen shake and homing missiles code. Interestingly the screen shake makes the alpha blur much more noticeable in the static shots.

See pictures.



Old Axis Thread

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Kevin Picone
22
Years of Service
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Joined: 27th Aug 2002
Location: Australia
Posted: 1st Jul 2007 02:22 Edited at: 28th Mar 2011 02:58
Axis V006

Been tinkering with this most of yesterday, basically just wanted to get it into something that resembles a game for PB1.62b media pack. So there's a chessy menu (with a whole two options (Start/Quit) ), music, sound fx and some clearer art. The art is just throw together tidbits really, most of which is proportionally all over the place. It's a pity i don't have hi-res versions of them. Oh well. In shot i'm trialing adding some perspective to the backdrop. While it works, i'm not really that keen on it atm. We'll see..

Actually, If any GFX minded people are reading this, then I wouldn't mind a logo.

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Kevin Picone
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Joined: 27th Aug 2002
Location: Australia
Posted: 6th Jul 2007 15:07 Edited at: 28th Mar 2011 02:59
Here's an interesting Bug

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Kieran
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Joined: 6th Aug 2006
Location: Hamilton, New Zealand
Posted: 6th Jul 2007 15:09
WOW! awesome stuff there Kevin, loving the Graphics of that space invaders type game.

Kevin Picone
22
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Location: Australia
Posted: 9th Jul 2007 09:00 Edited at: 28th Mar 2011 02:59
Thanks Kieran, although it's really just a mess of thrown together bits and pieces. Would be nice to get some pretty artwork for it though, but at least it's looking/playing better than it did. So i can't complain too much i guess.

Kevin Picone
22
Years of Service
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Joined: 27th Aug 2002
Location: Australia
Posted: 9th Jul 2007 09:02 Edited at: 28th Mar 2011 03:00
Axis Source Code

A version of source code is now available at the link bellow. It's written in PlayBasic V1.62c (The newest demo), but it should work in much older versions also. But anyway..

Download From www.UnderwareDesign.com

Kevin Picone
22
Years of Service
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Joined: 27th Aug 2002
Location: Australia
Posted: 19th Aug 2007 18:20 Edited at: 28th Mar 2011 03:02

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