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FPSC Classic Scripts / Can't get animation scripts right

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FPSaniMAN
17
Years of Service
User Offline
Joined: 29th Jun 2007
Location:
Posted: 30th Jun 2007 06:29
Hey there fellow fpsc gamers. I'm primarily an animator and new to scripting. I animate my original characters, export them to .x files, convert them to fpe files, list the animate frames, create a script...when I get them in fpsc...they stand still like statutes!

What am I doing wrong? I've read script tuts. Please someone tell it to me straight {like I'm a two year old} what to do

Whatever charity can be thrown my way will be greatly appreciated!
Snowblind 44
18
Years of Service
User Offline
Joined: 7th Sep 2006
Location: USA
Posted: 30th Jun 2007 15:40
You should make your animations conform to the FPSC set.

For example, Idle should be frame 1. Set it as first frame in your model, then use the command "animate=" to command it to play animation. After the = enter in the corresponding FPSC animation number.


If games were realistic, we'd have a run away option in FPS games, and RPGs with dead people who stay dead,etc.
Lol.

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