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FPSC Classic Scripts / Jetpacks?

Author
Message
Tribal Games
17
Years of Service
User Offline
Joined: 16th Jun 2007
Location: Me-sa no no
Posted: 1st Jul 2007 00:30
are they possible for enemies not yourself???
vorconan
18
Years of Service
User Offline
Joined: 4th Nov 2006
Location: Wales
Posted: 1st Jul 2007 01:28 Edited at: 1st Jul 2007 01:29
I guess so, there are scripting commands to move entities up.

And there are some very experienced scripters around.
xplosys
18
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 1st Jul 2007 02:12
We're having enough trouble trying to keep them from falling through the floor.

I'm sorry, my answers are limited. You must ask the right question.

Cherd
17
Years of Service
User Offline
Joined: 30th Dec 2006
Location: Where I can see you.
Posted: 1st Jul 2007 14:46
Quote: "We're having enough trouble trying to keep them from falling through the floor."


sorry i've got nothing to contribute in terms of an answer but that deserved a "LOL"

Tribal Games
17
Years of Service
User Offline
Joined: 16th Jun 2007
Location: Me-sa no no
Posted: 4th Jul 2007 19:12
ok....

http://tribalgames.googlepages.com/home.html
Disturbing 13
19
Years of Service
User Offline
Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 4th Jul 2007 21:34
perhaps move this to scripting


Rebourn Games
17
Years of Service
User Offline
Joined: 2nd Jul 2007
Location: UK
Posted: 4th Jul 2007 22:28
some one has already made a jet pack script - I'll try and get a link to it

http://rebourngames.googlepages.com
FredP
Retired Moderator
18
Years of Service
User Offline
Joined: 27th Feb 2006
Location: Indiana
Posted: 5th Jul 2007 00:20
Moving this to the scripts forum.

Please have mercy and use the search function.
Maxi Studio
18
Years of Service
User Offline
Joined: 15th Jun 2006
Location: The Middle Of Norway
Posted: 5th Jul 2007 16:29
Maybe a jetpack for enemies would be easyer in FPSCX10
-I hope so...


[href]http://www.nettklikk.no/cgi-bin/payperclick/clickthru.cgi?id=matsjakobsen92 [/href]
incense
18
Years of Service
User Offline
Joined: 25th Nov 2005
Location:
Posted: 6th Jul 2007 02:12
Here is the original jetpack script written by Merranvo.


;Artificial Intelligence Script

;Header

desc = Auto Lift (Up and Down) (activate brings lift to plr)

;Triggers

:state=0:state=6,coloff

:state=1,plrhigher=20:moveup=8
:state=1,raycastup=0 -20:state=3
:state=1,raycastup=70 100:state=4
:state=1:moveup=-4,rotatetoplr
:state=1:unassociateplayer
:state=3:state=1
:state=1,plrusingaction=1,plrcanbeseen:associateplayer,moveup=10
:state=4:state=1,unassociateplayer

:state=1,timergreater=30000:destroy
:state=6,plrdistwithin=50:state=1,associateplayer,setalphafade=0,timerstart

;End of Script


I have been trying to figure out how to keep it from running out of power and how to use it more than once. It would be great if the player could fly around at will and never run out of fuel. That way I could make a space adventure game of sorts.

The person that now knows the most started with many questions. Patients and tolorance are the keys to the passage of knowledge. http://gamedesigntech.byethost7.com/
Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 6th Jul 2007 18:28
Quote: "We're having enough trouble trying to keep them from falling through the floor."


Amen.

"...I'm sorry, could you repeat your question a little louder? I'm a trifle deaf in this ear."

- Willie Wonka

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