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FPSC Classic Scripts / Disposing of a weapon at the end of a level...

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element94
17
Years of Service
User Offline
Joined: 29th Jun 2007
Location:
Posted: 3rd Jul 2007 20:13
Hey Guys,

What is the best way to dispose of a weapon when a player reaches the end of the level?

We're making a game right now where we don't want to carry over the weapon from the previous level, and by the best of my knowledge, a script is the only way to accomplish this.

What triggers/actions would I need to take?

Thanks a bunch,

-Element94
Silent Thunder
18
Years of Service
User Offline
Joined: 6th Feb 2006
Location: The Ship
Posted: 4th Jul 2007 00:01
There is currently no command to do this.



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Hello World
18
Years of Service
User Offline
Joined: 24th Sep 2006
Location:
Posted: 4th Jul 2007 08:40
I've made a script with the Plrdropweapon command but it didnt work.
Why is it so hard to do such?
Is it possible to take all the ammo away so the player has the gun but cant use it?

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pigs can fly
18
Years of Service
User Offline
Joined: 20th Aug 2006
Location: Luxembourg
Posted: 4th Jul 2007 10:45
Quote: "Is it possible to take all the ammo away so the player has the gun but cant use it?"


That simply doesn't work because there doesn't exist such a command
Hope that one of the following updates will include this feature, but I'm not sure about this...


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Hello World
18
Years of Service
User Offline
Joined: 24th Sep 2006
Location:
Posted: 4th Jul 2007 10:51
damn.
i hope i can get managed to install the update then because i had problems with installing the 1.06 update.
the anti ammo.fpi script wold be helpful

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