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Newcomers DBPro Corner / Detecting when an object collides with BSP geometry

Author
Message
Dr BOK
21
Years of Service
User Offline
Joined: 8th Feb 2003
Location: United Kingdom
Posted: 29th May 2003 02:07
Ive had a quick run throught the manual's BSP example and Im running around in a BSP level with a sphere I knocked up. The camera doesnt leave the level but the sphere can pass right through. I had a stab at the problem with
"If bsp collision hit(1) then position object 1,pX#,pY#,pZ#"
(the variables are defined)

But my camera stopped at the wall then my object jammed! (Not a surprise really, I didnt know what I was doing)
I need to find out how to stop it passing through the wall.
Thanks.
Flawless Designs
Dr BOK
21
Years of Service
User Offline
Joined: 8th Feb 2003
Location: United Kingdom
Posted: 29th May 2003 22:09
Please someone reply :/ This is halting my progress

Flawless Designs

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