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Newcomers DBPro Corner / Collision with a .X room/level?

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Kyle Katarn
17
Years of Service
User Offline
Joined: 7th Jun 2007
Location: Central Coast, Australia
Posted: 6th Jul 2007 10:28
Hey, Kyle here.

Just wondering how I can do a collision system with .x map file (made with Maplet). I tried using RUCCUS' FPS Tutorial for this (the collision part), but realised that to do it properly, I'd need to make seperate plains for each wall, etc. I was wondered if there was a better way.

I realise this question has been asked about 500 times, I searched each collision topic in this forum but couldnt find a proper one.

Thanks in advance
~Kyle out.

(If it's of any use, I've attached the map I'm using.

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Aralox
17
Years of Service
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Joined: 16th Jan 2007
Location: Melbourne
Posted: 6th Jul 2007 13:08
See the Huge Dungeons tutorial
i think its what your looking for
http://developer.thegamecreators.com/?f=dbpro_tutorials


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Roborb = [0-------------] - Planning stages
Kieran
18
Years of Service
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Joined: 6th Aug 2006
Location: Hamilton, New Zealand
Posted: 6th Jul 2007 15:08
If Aralox wasn't providing what you are looking for, have a look for RUCCUS' tutorials on sparky's collision plug-in he has alot of tutorials (or was it just code snippets, cant remeber) about using sparky's collision plugin (which is free) for collision with .x models. Also there is an example somewhere of kensupen making a collision system and there is the Nuclear Glory Collision system (which costs) but is a good collision system for that type of thing.

chafari
Valued Member
18
Years of Service
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Joined: 2nd May 2006
Location: Canary Islands
Posted: 7th Jul 2007 01:41
hallo friends, hallo Kyle Katarn, have a look to this example and just adjust your level.


cheers.

oh my god

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Kyle Katarn
17
Years of Service
User Offline
Joined: 7th Jun 2007
Location: Central Coast, Australia
Posted: 7th Jul 2007 08:24
Thanks guys, I eventually did find what I was looking for using RUCCUS' tutorial.

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