Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Scripts / Ammo Cheat

Author
Message
Thistle Studios
17
Years of Service
User Offline
Joined: 1st Mar 2007
Location: Kirkcaldy
Posted: 7th Jul 2007 22:58
Hey guys, what is the action required in the FPI Script to increase your ammo, i know the health cheat is (plraddhealth=100) but what is it for the ammo?

Im a new user, im young and FPI-dyslexic, i simply dont have the foggiest and cant learn FPI, so copy and paste code snippets please!
xplosys
18
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 7th Jul 2007 23:04 Edited at: 7th Jul 2007 23:04
PLRADDAMMO would be nice. Just as nice would be PLRADDARMOR, PLRADDEXPERIENCE and PLRADDMONEY, but of course none of these wonderful commands are available.

At the moment(1) and in the current version(2) and exclusive of any 3rd party MOD(3), HEALTH is the only variable we have scripting access to.

Without all of the afore mentioned qualifications(1-3), some one would say that was wrong, and still may.

Best.

I'm sorry, my answers are limited. You must ask the right question.

Thistle Studios
17
Years of Service
User Offline
Joined: 1st Mar 2007
Location: Kirkcaldy
Posted: 7th Jul 2007 23:29
well, there was a guy who coded a tester where you could get money to buy weapons, also pick up armor, and gain exp and level up, but how he coded it is a mystery.

Im a new user, im young and FPI-dyslexic, i simply dont have the foggiest and cant learn FPI, so copy and paste code snippets please!
Thistle Studios
17
Years of Service
User Offline
Joined: 1st Mar 2007
Location: Kirkcaldy
Posted: 7th Jul 2007 23:33
this may be getting offtopic, but what is wrong with this code? it doesnt display anything yet i have the files.;Artificial Intelligence Script

;Header

desc = Second Timer

;Triggers

; 7min

:state=0:state=43
:state=43:hudreset,hudx=50,hudy=90,hudimagefine=languagebank\english\gamecore\text\7min.png,hudname=7min,hudhide=1,hudmake=display,state=200
:state=200:hudshow=7min
:state=200:timerstart,state=44
:state=44,activated=1:state=99
:state=44,timergreater=59000:hudfadeout=7min,state=45

; 6min

:state=45:hudreset,hudx=50,hudy=90,hudimagefine=languagebank\english\gamecore\text\6min.png,hudname=6min,hudhide=1,hudmake=display
:state=45:hudshow=6min
:state=45:timerstart,state=46
:state=46,activated=1:state=99
:state=46,timergreater=59000:hudfadeout=6min,state=47

; 5min

:state=47:hudreset,hudx=50,hudy=90,hudimagefine=languagebank\english\gamecore\text\5min.png,hudname=5min,hudhide=1,hudmake=display
:state=47:hudshow=hud5
:state=47:timerstart,state=48
:state=48,activated=1:state=99
:state=48,timergreater=59000:hudfadeout=hud5,state=49

; 4min

:state=49:hudreset,hudx=50,hudy=90,hudimagefine=languagebank\english\gamecore\text\4min.png,hudname=4min,hudhide=1,hudmake=display
:state=49:hudshow=4min
:state=49:timerstart,state=50
:state=50,activated=1:state=99
:state=50,timergreater=59000:hudfadeout=4min,state=51

; 3min

:state=51:hudreset,hudx=50,hudy=90,hudimagefine=languagebank\english\gamecore\text\3min.png,hudname=3min,hudhide=1,hudmake=display
:state=51:hudshow=3min
:state=51:timerstart,state=52
:state=52,activated=1:state=99
:state=52,timergreater=59000:hudfadeout=3min,state=53

; 2min

:state=53:hudreset,hudx=50,hudy=90,hudimagefine=languagebank\english\gamecore\text\2min.png,hudname=2min,hudhide=1,hudmake=display
:state=53:hudshow=2min
:state=53:timerstart,state=54
:state=54,activated=1:state=99
:state=54,timergreater=59000:hudfadeout=2min,state=55

; 1min

:state=55:hudreset,hudx=50,hudy=90,hudimagefine=languagebank\english\gamecore\text\1min.png,hudname=1min,hudhide=1,hudmake=display
:state=55:hudshow=1min
:state=55:timerstart,state=56
:state=56,activated=1:state=99
:state=56,timergreater=59000:hudfadeout=1min,state=57

; 0min

:state=57:hudreset,hudx=50,hudy=90,hudimagefine=languagebank\english\gamecore\text\0min.png,hudname=0min,hudhide=1,hudmake=display
:state=57:hudshow=0min
:state=57:timerstart,state=58
:state=58,activated=1:state=99
:state=58,timergreater=59000:hudfadeout=0min,state=75

; Explode

:state=75:newgame,state=111

; Phew made it

:state=99:ambience=5,ambiencered=255,ambiencegreen=255,ambienceblue=255,timerstart,state=100

:state=100,timergreater=1000:state=101
:state=101:sound=audiobank\user\airlevels.wav,state=102

;End of Script

Im a new user, im young and FPI-dyslexic, i simply dont have the foggiest and cant learn FPI, so copy and paste code snippets please!
Thistle Studios
17
Years of Service
User Offline
Joined: 1st Mar 2007
Location: Kirkcaldy
Posted: 7th Jul 2007 23:34
but i dont have the airlevels.wav file.

Im a new user, im young and FPI-dyslexic, i simply dont have the foggiest and cant learn FPI, so copy and paste code snippets please!

Login to post a reply

Server time is: 2024-11-23 19:16:23
Your offset time is: 2024-11-23 19:16:23