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Geek Culture / Real Killzone 2 Shot

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Chris K
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Posted: 10th Jul 2007 20:42 Edited at: 10th Jul 2007 20:42
Here it is...



It looks slightly better than FEAR in terms of poly count, slightly worse than HL2 in terms of texture quality.

A fair bit off Gears, and miles, miles behind COD4.

Here is the full res screenshot you can see all the textures are very blurry...

http://www.threespeech.com/blog/wp-content/uploads/2007/01/Killzone2_screenshot_1.jpg

Bless the fanboys on the Sony blog's thinking it would look like the 2005 video:

Quote: "This is an upscaled version of what is actually a much smaller screenshot, thats why it doesnt look as good as we hoped."


More distressing is that they chose this dark narrow corridor to show - where is the massive open city-wide battle where dropships are going down in beautiful volumetric smoke? It was in the "target render" after all...

-= Out here in the fields, I fight for my meals =-

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Deathead
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Posted: 10th Jul 2007 21:15
Wow! Well I won't say it's A GOW Beater. And it doesn't have soft Shadows which is a shame. But maybe they will add that later

Oolite
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Posted: 10th Jul 2007 21:58
meh, never liked the first one.


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RUCCUS
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Posted: 10th Jul 2007 22:14
Those textures are horrible... They look like they're 256x256.


David R
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Posted: 10th Jul 2007 22:32 Edited at: 10th Jul 2007 22:34
That shadow algo. is pretty bad; it's fuzzy and low-res looking, and it's pretty much on par with the shadows from LH's Black & White 1 (in fact, they look identical, so I bet they're using the same algo).

And B&W is from 2001; not only that, B&W can pretty much be forgiven for it's fairly crummy looking shadows, seeing as though it has to run hundreds if not thousands of meshes on screen at once. That's just a single model on a level mesh. Next gen my ass :/


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Luciferia
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Posted: 10th Jul 2007 23:04
Its also miles off
halo 3
crysis
fear: extraction point
hl2: episodes 1+2

even some of the textures on far cry are better . But the gamplay should more than make up.
Oolite
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Posted: 10th Jul 2007 23:28
To me, this doesn't look like something they would released, more of some early image that got leaked, looks too poor to be something they'd happily release, then again, we'll find out after this killzone event...


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brummel
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Posted: 11th Jul 2007 00:19 Edited at: 11th Jul 2007 00:19
That doesnt impress at all. I think it looks just like F.E.A.R. But they still got plenty of time to polish on it, so we'll see.

www.myspace.com/sculptednoise
Jeku
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Posted: 11th Jul 2007 00:44
Just saying that I think it's rather silly to be judging a game on a screenshot.

soapyfish
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Posted: 11th Jul 2007 00:49
ditto

We are the angry mob, we read the papers every day. We like who we like, we hate who we hate but we're also easily swayed!
Jon Fletcher
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Posted: 11th Jul 2007 05:06 Edited at: 11th Jul 2007 05:14
double ditto.

In addition, you should be ashamed to cast judgement on the game despite it being OBVIOUSLY FAKE,

look around the edges of specific elements of the character, they have been ripped from renders.

the MOST obvious, is the fact that the back of the helmet is lit up, but where is the light source behind it? (you can EVEN see the faked little specular highlight behind it to try and make it believable.)

it also has the typical white flaky borders of an amateur image rip.

just look at how light SHOULD fall and it becomes obvious.


p.s) no im not a fan boy

Agent Dink
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Posted: 11th Jul 2007 05:24
Well, I wouldn't say that image is ripped because of the lighting Hessies, video games aren't always perfect. There may be a light source being casted through the wall or something.

But, I do think it looks a little iffy around the borders of the character and the gun. It may be faked.

[center]

Raven
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Posted: 11th Jul 2007 10:38
The screenshot looks very weird to me, never seen a game ever look like that even i a proof of concept.. there's too much going on, but at the same time it's certainly not even close to HD-Generation.

tbh I think this is as fake, as the original release renders. Then again could be wrong and Guerilla have lost this marbles.

Krilik
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Posted: 11th Jul 2007 12:42
Its not fake, and its not a good screenshot.

IGN has written their impressions about the gameplay demo, and generally they were impressed.
Seppuku Arts
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Posted: 11th Jul 2007 12:46
Though I don't like the texture quality, it's a bit early to judge the game yet. For all we know, they could not be on the highest setting or may be knocked up in resolution as it could be a graphic test from the developers that people have got a hold of.

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Krilik
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Posted: 11th Jul 2007 12:59
Here's a better source to judge. In game trailer.

http://www.gametrailers.com/player/21490.html
Van B
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Posted: 11th Jul 2007 13:19
See that trailer is exactly why I don't trust Sony or it's PS3 hype. I mean what does it take to get some actual gameplay footage these days?

Nah, we get half second clips thrown together in a montage so that we can't really see anything that might be construed as crap. It's not just Sony that are doing this - in fact the only people who seem to be proud to show off their engine are the Cryengine folk.

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Krilik
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Posted: 11th Jul 2007 13:29
There is a playable demo of it... The problem is Sony hasn't even had their E3 conference yet. This is all prerelease stuff.

IGN got to watch someone play it. This just looks like a teaser.
Kentaree
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Posted: 11th Jul 2007 13:36
Pretty, but not that pretty, the textures on some of the buildings do actually seem to be kinda low res, and some of the particle/smoke effects were horrific. Some of the animation looks fantastic though, like the in-game clip at the end where you see on of them jump over a fence, it's very fluid and life-like.

Seppuku Arts
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Posted: 11th Jul 2007 13:38
You also get some gameplay from the COD4 trailer and very little from the FFXIII trailer, but yes it is rather annoying seeing these montages - the only reason I watch trailers is to see what the game is like not because I am a fan of the game wanting to see how it goes graphically, for one thing most of the trailers I've seen, I haven't played previous games of, though I did complete the original metal gear solid.

The trailer looks good graphically.

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Chris K
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Posted: 11th Jul 2007 14:56
Quote: "and very little from the FFXIII trailer"


Really? Can you link it I've never seen that Engine running.

The new trailers looks about as good as Gears I'd say, in fact it looks almost exactly like UE3 I'd wouldn't be suprised if it was.

-= Out here in the fields, I fight for my meals =-
MikeB
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Posted: 11th Jul 2007 14:58
Let's just let Killzone die and buy COD4...

Mike

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Seppuku Arts
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Posted: 11th Jul 2007 15:24
Quote: "Really? Can you link it I've never seen that Engine running."


I said very little (though gives an idea of what the battle system will be like), which may mean paying more attention:

http://video.google.co.uk/videoplay?docid=-3820029468326578503&q=Final+Fantasy+XIII&total=2030&start=0&num=10&so=0&type=search&plindex=1

And you can find some ingame images:
http://images.rottentomatoes.com/images/games/coverg/53/690553.jpg

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Van B
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Posted: 11th Jul 2007 15:33
Quote: "like the in-game clip at the end where you see on of them jump over a fence, it's very fluid and life-like."


Exactly, why can't they show us a lot more of that instead of trying to sell us on the graphics. For me Killzone is a great game, in fact it's the only reason I own a PS2, but it's the whole package, the way Killzone plays, they way it draws you in. The rendered video we saw years ago tried so hard to look like in-game footage, and it looks like a natural progression for it. Seems daft to me that when they can actually show us some gameplay they swerve around it instead, well kinda. I think to sell Killzone2 they should concentrate on what made the prequel so cool.

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Chris K
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Posted: 11th Jul 2007 16:16
Quote: "I said very little (though gives an idea of what the battle system will be like), which may mean paying more attention:"


That's all CG I'm afraid. That's from 2005, the engine wasn't running real time back then.

-= Out here in the fields, I fight for my meals =-
Roxas
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Posted: 11th Jul 2007 16:43
No its Real Time.. The Nomura did say that in some article i readed back then.


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Chris K
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Posted: 11th Jul 2007 16:48
No it's not.

I mean, are you joking, because it is clearly not.

-= Out here in the fields, I fight for my meals =-
Roxas
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Posted: 11th Jul 2007 16:56 Edited at: 11th Jul 2007 17:00
Yes it is.. You havent seen white engine in action? (Im perhaps wrong of nomura i think nomura developes the versus version and Motomu this one)

Part of Interview Before the trailer..

Q: "If you look past the visuals, how will FFXIII be a game for the next generation?"

A: "It's never solely about graphics, but at the same time you can't deny the meaning of the looks for the experience as a whole. The technique allows us to create characters so realistic that the player perceives them as being alive. It adds something emotional to the entire game experience. Which in its turn makes the combat system feel different since you care about the characters and you feel for them in a way that you've never done before. When you play FFXIII, it feels like you're controlling something that's not a 3D model, but a real creature."

Also i try to find the video of white engine on youtube if i can still find it.

They are maybe going on multiplaftrom too.. Also the new game what uses Unreal Engine 3. Last Renmant is looking good aswell.. That is confirmed that it is coming to x360

EDIT:

White Engine Video -> http://youtube.com/watch?v=gXA1uqnGn48


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Luciferia
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Posted: 11th Jul 2007 21:32
i think the really weird thing is that the shadow of that guy indicates that the light is on the floor facing up which is strange because how does he have light on the top of his helmet?
Roxas
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Posted: 11th Jul 2007 21:40
Oh i ttotally forgot.. The whole video wasnt real-time there was pre rendered things aswell..

Real-Time



Pre Rendered


You can see the diffrence..

The battle in video was in real time too..


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Chris K
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Posted: 11th Jul 2007 22:01
No it wasn't!!!!

Show me where someone claims that is was realtime, Square never said that.

Show me a quote that says "The E3 video is realtime".

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Roxas
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Posted: 11th Jul 2007 22:39
Pfft..

Quote: "
“Final Fantasy XIII” - Overwhelming graphics and refined battles

- There is concern about the battle scenes in “FFXIII”. From watching the video, it’s impossible to figure out how the battles will be played.

Toriyama: As a successor to the traditional “FF” series, “FFXIII” also takes ATB (Active Time Battle) to the next level. The design concept is to maintain the strategic side of command input battles while allowing the enjoyment of fast-paced battles.

- So it will be a command input type like before?

Toriyama: Yes. The speedy feeling of the battles are based on that. The player will input the commands and the actions are executed in a continuos chain.

- There are quite a number of unique action patterns for the character. Is the battle system a successor to the ATB system?

Toriyama: The foundation is still that of ATB, but by manipulating the time axis, a brand new type of battles can be seen.

- Watching the video, the battles really resemble those of “FFVII Advent Children”.

Toriyama: “FFXIII” took on the challenge of seeing how much of the battles in “FFVII Advent Children” can be recreated in a game. The battles that were impossible to be presented in current “FF” games were shown in “FFVII Advent Children”. In reverse, “FFXIII” will show how much of that can be represented in the game."


http://www.final-fantasy-13.com/2006/06/06/translation-of-full-interview/#more-104

IS THAT ENOUGH!!!?

Btw.
Square Enix licenced new title FFVII: AC Reunion


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Krilik
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Posted: 11th Jul 2007 23:15
Quote: "i think the really weird thing is that the shadow of that guy indicates that the light is on the floor facing up which is strange because how does he have light on the top of his helmet? "


The shadow on the wall was from the muzzle flash of the gun. That orange spot on the wall in the backgroud was from where the bullet hit, but it looks like the lighting is a little slow since the flash is already gone.

But on the full trailer it shows the part in the screenshot and there are scenery lights and the muzzle flash causing shadows to be casted. (Not the trailer I posted, they showed the full one today, should be up on the net soon.)
Izzy545
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Posted: 11th Jul 2007 23:48
Roxas> None of that says the video was real time, it can easily be construed that the video is representative of what actual gameplay will be like...

Seppuku Arts
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Posted: 11th Jul 2007 23:52
One problem with new generation games...It starts arguments about which is real time and which is pre-rendered I thought it was real-time to be honest - but we'll see when the games released or if I can be bothered to join the argument by reading roxas's link.

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Roxas
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Posted: 12th Jul 2007 00:05 Edited at: 12th Jul 2007 00:05
Its real interview translated from magazine.. But anyways.. We will see when game comes out..


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Jeku
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Posted: 12th Jul 2007 04:19
Quote: "IS THAT ENOUGH!!!?"


Uh, it doesn't say anywhere in there. I thought everyone knew that was all pre-rendered? It's obvious

Roxas
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Posted: 12th Jul 2007 12:46
Yes but he is totally pointing whole time that the whole game looks like FFVII:AC when playing.. and that video is same quality.

Theres other interview aswell where he is pointing that graphics are really superb.. I cant imagine any interviewers who as question "Was the e3 trailer whole time realtime?" and thats shame..


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Chris K
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Posted: 12th Jul 2007 14:54
Quote: "IS THAT ENOUGH!!!?"


Obviously not...

I don't understand why you would start thinking it was real-time, no one ever said that. It is clearly CG, so until I see someone from Square say "The 2005 video is partly realtime", I won't believe it.

Sorry, you're wrong. There was never even any confusion of this, like there was about the Motorstorm/Killzone trailers.

-= Out here in the fields, I fight for my meals =-

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