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FPSC Classic Scripts / Waypoint sharing?

Author
Message
107295
17
Years of Service
User Offline
Joined: 26th May 2007
Location:
Posted: 13th Jul 2007 12:06
Whenever I make a waypoint in a room for an npc to follow, if there is another npc, he will also follow the waypoint even if I want himm to stay still. How do I fix this?

Nah.
Roger Wilco
19
Years of Service
User Offline
Joined: 6th Jul 2005
Location: In the Shadow of Chernobyl
Posted: 13th Jul 2007 12:27
Change the main script to static, or any other script that doesn't make the character pace waypoints.

"Or perhaps we're just one of god's little jokes?"
107295
17
Years of Service
User Offline
Joined: 26th May 2007
Location:
Posted: 13th Jul 2007 12:32
What if I wanted, say, a main script that was not static?

Nah.
TZap
19
Years of Service
User Offline
Joined: 29th Aug 2005
Location:
Posted: 14th Jul 2007 12:46
Read the manual, there is a list of Main ai you can sslect. Page 41
pigs can fly
18
Years of Service
User Offline
Joined: 20th Aug 2006
Location: Luxembourg
Posted: 14th Jul 2007 13:19
Duplicate (copy+paste) and open the main script and delete the 4 lines that start with waypointstate...

Hope that helped


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