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FPSC Classic Scripts / Scripts Needed

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107295
17
Years of Service
User Offline
Joined: 26th May 2007
Location:
Posted: 14th Jul 2007 05:41
I need a few scripts:

(1) A script where an entity follows a waypoint path, when he sees you, he will aim and shoot at you.

(2) A script where one/two+ entities walk along waypoints, but any other npc will not follow the waypoints, but will still aim and shoot at you, and be able to move, (but not in waypoints).

Nah.
TZap
19
Years of Service
User Offline
Joined: 29th Aug 2005
Location:
Posted: 14th Jul 2007 12:37
Open up the characters properties and set the Main ai parameter to the Pace script.

The Pace script will allow the character to follow a waypoint and if it sights the player, call whatever script you assign to the Shoot parameter.

For item 2, same thing...assign the Pace script as the Main ai to your 2 characters. Any other character won't follow the way point if you did not assing Pace as their main ai script.

Open up the pdf Manual of fpsc and use Search if you don't fancy reading it all. It will find a lot of things and it's a great help.

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