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Geek Culture / Game Development Kits

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TDT_99
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Joined: 3rd Jul 2007
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Posted: 15th Jul 2007 21:01
I'm interested in creating my own computer game in the style of such games as Silent Hill and Resident Evil. I'm useless at programming, so I was wondering if anyone knew of any game development kits that are capable of developing such games without the need to write a single line of code. Thanks for your help.

Please contact me if you are looking for someone to compose the music for your games.
Jeku
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Location: Vancouver, British Columbia, Canada
Posted: 15th Jul 2007 21:06
They don't exist, sorry.

There are tools you can use to do a professional game on PC and consoles, like Virtools, that require substantially less code than doing it from scratch. But not a single line of code? Not yet.

Zotoaster
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Posted: 15th Jul 2007 21:10
Atleast learning to code small scripts for such tools is a relativelly good way to get you into proper coding.

"It's like floating a boat on a liquid that I don't know, but I'm quite happy to drink it if I'm thirsty enough" - Me being a good programmer but sucking at computers
GatorHex
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Location: Gunchester, UK
Posted: 15th Jul 2007 22:15
What you need is here http://www.fpscreator.com

How did you miss it on your way into this forum?

DinoHunter (still no nVidia compo voucher!), CPU/GPU Benchmark, DarkFish Encryption DLL, War MMOG (WIP), 3D Model Viewer
TDT_99
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Posted: 15th Jul 2007 22:39
I have FPS Creator. However, I am more interested in developing games like Silent Hill and Resident Evil (as stated in first post). FPS Creator is great, I have also tried out RPG Maker and they are both great. But, there aren't any programs specificaly for the games that I'm interested in making, even though they are easier to build that an RPG.

Please contact me if you are looking for someone to compose the music for your games.
Zotoaster
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Posted: 15th Jul 2007 22:47
FPSC needs scripting.. but it's nothing like conventional programming, so that should work for you probably.

"It's like floating a boat on a liquid that I don't know, but I'm quite happy to drink it if I'm thirsty enough" - Me being a good programmer but sucking at computers
Shadow heart
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Posted: 16th Jul 2007 03:02
dude u can't make a game like silent hill or resident evil without programming. the ppl that made it are proffessional programers.

haha lets rock this world.
Xenocythe
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Posted: 16th Jul 2007 03:12
If there were game development kits like what you are seeking, then Resident Evil wouldn't leave the shelves of game stores.

Inspire
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Location: Rochester, NY
Posted: 16th Jul 2007 17:36
Quote: "I'm interested in creating my own computer game in the style of such games as Silent Hill and Resident Evil. I'm useless at programming, so I was wondering if anyone knew of any game development kits that are capable of developing such games without the need to write a single line of code. Thanks for your help."


Wow. That's...wow.

GatorHex
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Posted: 16th Jul 2007 19:51 Edited at: 16th Jul 2007 19:53
Quote: "I am more interested in developing games like Silent Hill and Resident Evil (as stated in first post). "


I don't see any reason why you can't make a 1st person horror game in FPSC, you can buy zombie packs for it

DinoHunter (still no nVidia compo voucher!), CPU/GPU Benchmark, DarkFish Encryption DLL, War MMOG (WIP), 3D Model Viewer
Seppuku Arts
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Posted: 16th Jul 2007 20:20
You probably could pull it off in The Games Factory 2 or Multimedia fusion 2 - requires no programming and very easy to use and make games with - if you can manage to make 3D models, animate them, then render each frame of character animated (single frames for parts of the environment) - load them into photoshop or Paint.net, put transparency in the white space and save them as .png and then load them into each frame slot for your characters.

Though TGF 2 and MMF 2 are 2D based, you can actually 'fake' the 3D to make it work. As Resi Evil and Silent Hill have done for the backgrond - as your camera doesn't rotate or move in 3D space - it would be possible to do.

Though it would take a lot of work on the graphics side - so I'd probably second the FPSC thought.

But if you're interested, here's a link.

http://www.clickteam.com

Support the return of Cow-Fishing! Hook up Paris Hilton and die!
RalphY
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Posted: 16th Jul 2007 21:12
Quote: "'fake' the 3D to make it work. As Resi Evil and Silent Hill have done for the backgrond "

Silent Hill doesn't use faked backgrounds.

As has been said, your gonna have to do at least some programming. I would suggest looking into games like Unreal Tournament which allow you to make mods. I know someone (not on this forum) was making a Silent Hill mod for Half Life 2 a while back. At least this way you have all the ground work done for you (having said this, I have never tried to make a mod before so I have no idea how difficult it actually is).
Seppuku Arts
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Posted: 16th Jul 2007 22:07
Quote: "Silent Hill doesn't use faked backgrounds"


Didn't the orignal? That's the only one I've played a demo of so that was my source of info.

Hakuna Matata
RalphY
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Posted: 17th Jul 2007 00:19
Nope, it used fixed camera positions in some places, but everything was rendered in real-time AFAIK.
Seppuku Arts
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Posted: 17th Jul 2007 01:16
I stand corrected, I looked at a video, you are right.

Hakuna Matata
Shadow heart
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Posted: 17th Jul 2007 06:24
Quote: "You probably could pull it off in The Games Factory 2 or Multimedia fusion 2 - requires no programming and very easy to use and make games with - if you can manage to make 3D models, animate them, then render each frame of character animated (single frames for parts of the environment) - load them into photoshop or Paint.net, put transparency in the white space and save them as .png and then load them into each frame slot for your characters.

Though TGF 2 and MMF 2 are 2D based, you can actually 'fake' the 3D to make it work. As Resi Evil and Silent Hill have done for the backgrond - as your camera doesn't rotate or move in 3D space - it would be possible to do.

Though it would take a lot of work on the graphics side - so I'd probably second the FPSC thought.

"


yep i own Multimedia Fusion Developer 2 and I will definetly vouch i love it. I fake 3d objects all the time. and I can make great 2D games. there have been alot of commercial games made in it too.

haha lets rock this world.
Jeku
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Posted: 17th Jul 2007 10:03
No offense but Multimedia Fusion Dev. looks like a ripoff for $350+ I don't see anything nice looking from the screenies.

I will take a look around the boards--- basically I just need an interface designer who is comfortable with 2D pixel art. Not ASAP, but soon.

Seppuku Arts
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Posted: 17th Jul 2007 12:10
MMF is quite expensive, but I've always fancied it, it is a quite capable tool, even if it is for 2D games - I always used to use The Games Factory, but gave it to a friend when I got DB.

Hakuna Matata
Shadow heart
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Posted: 17th Jul 2007 12:24 Edited at: 17th Jul 2007 12:25
Quote: "No offense but Multimedia Fusion Dev. looks like a ripoff for $350+ I don't see anything nice looking from the screenies.

I will take a look around the boards--- basically I just need an interface designer who is comfortable with 2D pixel art. Not ASAP, but soon.
"


I don't know if 1 were to become a pro at it they would be amazing!
I bought the commercial version so i could sell my game and am working on a 2D game with it called Neo Sky Collision. but 4 me i love to 2D since i am a graphic artist and not much of a programmer.

Quote: "MMF is quite expensive, but I've always fancied it, it is a quite capable tool, even if it is for 2D games - I always used to use The Games Factory, but gave it to a friend when I got DB.
"


I started out wit the games factory too but when i got MMF2 there were so many more things u could do wit it. i coudln't even believe how much better it was.

Also faking 3D can be great. But you'll want to always export ur images image transparent adn anti aliasing to not give them that cut out look.

haha lets rock this world.
Seppuku Arts
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Posted: 17th Jul 2007 13:35
I did start faking 3D in it when I got DB because I soon discovered anim8or and had a hand at modelling. Though I am myself tempted to buy TGF 2 for a bit of fun - see if I can revive an old project I lost when my old PC died.

I remember actually trying to make my own Dino Crisis game in it (Though I wasn't good at drawing at the time and looked kind of aweful), hence I recommended it for this dude to do Resi Evil like stuff.

Hakuna Matata
Cherd
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Posted: 20th Jul 2007 04:06
i have TGF1 and to be honest i cant see how you could fake 3D in it, effectively enough to replicate Resident Evil or Silent Hill

Shadow heart
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Posted: 21st Jul 2007 04:30
wow, ur not gonna make anything like res. evil. or silent hill without learning sumthin like C++.

but cherd ur using the game factory 1 MMF developer 2 has at least 50 more features.

haha lets rock this world.
Seppuku Arts
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Posted: 21st Jul 2007 11:30
Quote: "i have TGF1 and to be honest i cant see how you could fake 3D in it, effectively enough to replicate Resident Evil or Silent Hill"


It is doable - make fake 3D backgrounds in a 3D app, split them up into different levels, so that the player can move behind and in front of certain objects. Then at the same angle in your 3D app, render each frame of animation for 32 different directions(Keeping the same angle) put transparency in the background for each character and then load the images into an active object and apply a 'race car' type movement to your object and then set up the collision etc. in the scene. That's how you would do that part - and it would look 3D.

Hakuna Matata
MR elevetor
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Posted: 21st Jul 2007 12:14 Edited at: 21st Jul 2007 12:23
try learning c++ but you should start with basic then you should check out xna to create xbox360 games in c# i have it and its da stuff!
plus: coding is more fun! and noone is hopless at coding!

rem how god did it. created at 0/0/0000 00:00 PM
if keystate(28)=1 then "make world"
wait key
Seppuku Arts
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Posted: 21st Jul 2007 13:37
I'm wondering if anyone is paying attention to the fact he wants a solution that does involve programming...C++ is a bit far for someone that claims to be a useless programmer, if they're going to program, they'll be better off with DBP with their lack of programming knowledge.

Hakuna Matata
Luciferia
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Posted: 21st Jul 2007 23:45
you could change the fps source code to make it third person but that would take a while and a lot of know-how.
Inspire
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Posted: 22nd Jul 2007 00:53
Quote: "you could change the fps source code to make it third person but that would take a while and a lot of know-how."


There isn't even a player model, so you would have to screw with that. I would just write my own engine instead of trying to fiddle with all of that.

GatorHex
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Posted: 27th Jul 2007 08:49 Edited at: 27th Jul 2007 08:50
Maybe he could use The 3D Game Maker?

http://t3dgm.thegamecreators.com/

it seems to offer a 3rd person view and no programming

DinoHunter (still no nVidia compo voucher!), CPU/GPU Benchmark, DarkFish Encryption DLL, War MMOG (WIP), 3D Model Viewer
Seppuku Arts
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Posted: 27th Jul 2007 11:15
But it's very limited and certainly not the best program by TGC

Hakuna Matata

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