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FPSC Classic Models and Media / Texture the inside of an object?

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Uthink
18
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Joined: 30th Sep 2006
Location: State of Confusion
Posted: 16th Jul 2007 20:53
I have a cylinder that I want to use for a sewer pipe that you can crawl through. Everything looks good except that I don't know how to apply a texture or color to the inside. And since the inside is black, when you crawl in you can't see the pipe at all.

Any ideas on how to fix this?

I made the pipe with milkshape.
I sized and textured it in MagicFPS and Entity Workshop.
TEST OF WILL
17
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Joined: 23rd May 2007
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Posted: 16th Jul 2007 20:55
ill texture it for you if u attach it here
Uthink
18
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Joined: 30th Sep 2006
Location: State of Confusion
Posted: 16th Jul 2007 21:02
Sure, here's the object.
Can you tell me how you do it.
I'd like to make a full sewer set as well as air ducts.

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Disturbing 13
19
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 16th Jul 2007 22:55 Edited at: 17th Jul 2007 22:13
if you are useing Milkshape you just select the faces of the cylender and reverse the vertex order.


TEST OF WILL
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Posted: 16th Jul 2007 22:57
Does not work Ill try what disturbing said
Uthink
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Location: State of Confusion
Posted: 17th Jul 2007 01:23
Reversing the faces works. However I can't apply a texture to "both" side.
Ezykeyal
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Location: Primordium
Posted: 17th Jul 2007 02:43
Well you would'nt really want to have just one double sided cylinder to work as your crawling tunnel.
You make one cylinder that's the outside and map that and one cylinder that's the inside and map that properly.
You can work out the details yourself ofcourse.
Uthink
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Location: State of Confusion
Posted: 17th Jul 2007 15:30
Brilliant! Can't believe I didn't think of that. But then, that's what these forums are for.
fallen one
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Joined: 7th Aug 2006
Location: My imagination!
Posted: 17th Jul 2007 16:07
reverse the normals, deligine will do it for you. its free as well.
MaarX
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Posted: 17th Jul 2007 22:25
How I do it:

Copy the cilinder, hit reverse vertex order (for the inside) and scale it down a little bit

At least that's how it's easy in MS ><

Havok
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Joined: 29th Jul 2005
Location: In a box
Posted: 18th Jul 2007 03:13
Or, since you're using Milkshape, you can just select the tube from Tools>Extended Primitives.


I know Karate, Kung Fu, and 47 other dangerous words...

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