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Geek Culture / Will pay a skilled 3D modeler.

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Uncle Sam
19
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Joined: 23rd Jul 2005
Location: West Coast, USA
Posted: 16th Jul 2007 23:03 Edited at: 16th Jul 2007 23:10
Hi,

I am in need of some high-quality, animated 3D characters, and I am willing to pay anyone who is willing to do it. I realize how crazy and silly it is to think of paying for a modeler hourly or even weekly online, so I am thinking that the best way is for you (the modeler) to create the models, and then, if they meet my requirements, I will purchase them from you.

To do this job, you need to be able to:

Model realistic (both in proportions and quality and polys) 3D characters.
Texture the 3D models.
Animate the 3D models.
An example of YOUR previous modelstexturesanimations.
Do all of this using your own resources (in other words, not with pirated materials).

If you are interested, please post here. We can decide upon a price if you want the job, via email.

To mods: I hope this post satisfies the TR guidelines.
Manic
22
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Joined: 27th Aug 2002
Location: Completely off my face...
Posted: 17th Jul 2007 00:36
Quote: "and then, if they meet my requirements, I will purchase them from you."


Haha, NO.

I don't have a sig, live with it.
Uncle Sam
19
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Location: West Coast, USA
Posted: 17th Jul 2007 01:13 Edited at: 17th Jul 2007 01:24
Um, I don't see a problem with that, I won't actually recieve the files until I pay.

Please stop trying to act funny and go play court jester in someone else's thread.
Manic
22
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Location: Completely off my face...
Posted: 17th Jul 2007 01:40
I'm being deadly serious, I would say that you are trying to be funny.

lets see, should I, or anyone, do all that work, with no guarantee that you will actually buy it? I might have be more sympathetic if you had proposed a deposit.

I don't have a sig, live with it.
AlanC
18
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Joined: 28th Sep 2006
Location: Seattle, WA
Posted: 17th Jul 2007 01:46
Quote: " I might have be more sympathetic if you had proposed a deposit."


Why pay somebody if you don't know if their really gonna do the work?

RUCCUS
19
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Joined: 11th Dec 2004
Location: Canada
Posted: 17th Jul 2007 02:15
Really, thats not how its done. You look at their past work, and if you're confident in their skills, you pay them for their efforts, if they're up to your standards or not. High quality, animated 3D models can take days to finish, days that the modeler could have been using to model a different piece for someone that guaranteed pay for them. To not pay them for all of that time loss isn't fair.


dark coder
22
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Joined: 6th Oct 2002
Location: Japan
Posted: 17th Jul 2007 02:17
Because making a fully optimized, UV mapped, textured, animated player model is amazingly hard and takes ages. When hiring someone for artwork you obviously look at their portfolio first and thus you should have no issues as to their skill level and placing a deposit would be no problem. Not many people would do what could be many tens of hours of work for what could end up being a no pay job, think about it.

FredP
Retired Moderator
18
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Location: Indiana
Posted: 17th Jul 2007 03:46
What you could do is look through the forums and if you see someone's work you like or that fits your needs contact them and make some kind of arrangements.While not everybody has a portfolio there are a few excellent modelers around.
If you need top of the line stuff it's going to cost you.And most of those modelers have a very busy schedule.
And characters are about the most expensive models you can buy.

Please have mercy and use the search function.
Jeku
Moderator
21
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Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 17th Jul 2007 03:48
Anyone know of a site like rent-a-coder.com, but for people to purchase custom art? I would love to be able to, say, put down some money and ask for 2D or 3D art. There has to be a site for that.

Raven
19
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Location: Hertfordshire, England
Posted: 17th Jul 2007 04:00
there's many, for example Mike Indel offers freelance 3D work.
if you feel his prices are too much, then you might be in for a shock if you hire those (like from Polycount.com) who are professional freelance modelers.

prices I used to charge would be quite steep for those without a decent budget. Let's say you wanted something on-par with Oblivion or Gears of War, you're looking at a good 4 full days (9am-5pm 8hours) of work and that's if the job is being rushed.

full-time I earn around £25/hour, and due to no bonus you get from freelance (or potencial royalties); I tend to mark this up to £35/hour based on the estimated time I expect (in this case Oblivion Character Model 32hrs-ish, this doesn't include concept and feedback which is done on a different price plan) so you'd be looking at a good £1,120 per model. this is fairly standard for industry out-sourcing.

on the occasion I did do public jobs, I generally gave 50% off.
still beyond most hobbiest means for a single peice of art; but at the end of the day you get what you pay for.

you want industry quality, you pay for it. if you just want good artwork then look around the game modding communities.

Uncle Sam
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Location: West Coast, USA
Posted: 17th Jul 2007 06:46 Edited at: 17th Jul 2007 06:47
Quote: "Why pay somebody if you don't know if their really gonna do the work?"


And why pay someone even if they DON'T do the work?

Quote: "Really, thats not how its done. You look at their past work, and if you're confident in their skills, you pay them for their efforts, if they're up to your standards or not. High quality, animated 3D models can take days to finish, days that the modeler could have been using to model a different piece for someone that guaranteed pay for them. To not pay them for all of that time loss isn't fair."


Why yes, of course, and to pay them even if they did a horrid job because they knew they would get payed anyways isn't fair either.

Quote: "you want industry quality, you pay for it. if you just want good artwork then look around the game modding communities."


I never said I want industry quality! Why does everyone think that? All I want is a human character that looks at least realistic enough to be called a human. I see them floating around the 3D chat board all the time, and all I want is to pay one of those modelers a small sum for his/her work. Like you said, I just want "good artwork", and I don't expect to pay a few grand for it, which is a rediculous price. Note I said "small", for the simple and plain reason that I don't expect industry quality from the average modeler, although it would be nice.

Quote: "Let's say you wanted something on-par with Oblivion or Gears of War"


I don't want something on-par with Oblivion or Gears of War,thank you.
Agent Dink
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Posted: 17th Jul 2007 07:10
Uncle Sam, I'd offer to do the work for you, but I'm too bogged down right now between real-life work and some of the other graphics design projects / my own projects and programming.

Maybe search around on the internet for screenshots of game characters from old games at the level of detail you'd like to see in your model. Tell us how much you are willing to pay for said model quality. Then state the style you'd like him (sci-fi, medieval, ww2, etc) That way people may be more likely to take you up on your offer. They'd know whats in store for them I suppose.

Good luck

[center]

Crazy Ninja
19
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Location: Awesometon
Posted: 17th Jul 2007 07:42
Quote: "Why yes, of course, and to pay them even if they did a horrid job because they knew they would get payed anyways isn't fair either."


If they kept doing a horrid job then everyone would stop paying them to make their models and he'd run out of business. It's also bad on them if word gets around that they really don't do that good a job on their models. Unless if it's a guy actually trying to rip people off, then I think the guy you hire will try to do the best he can.

Cash Curtis II
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Joined: 8th Apr 2005
Location: Corpus Christi Texas
Posted: 17th Jul 2007 08:34
I've paid for quite a bit of 3D work. I always pay for half of the total job up front then I pay the rest upon completion. It really depends on who you're working with what the specifics are, but that is how I like to do it.

I paid $450 for the main character of Geisha House from Psionic. Great price.


Come see the WIP!
Kieran
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Location: Hamilton, New Zealand
Posted: 17th Jul 2007 08:50 Edited at: 17th Jul 2007 08:51
Wow...sounds like it would be cheaper to model your own stuff
However that all takes years to learn and still may not be the quality you want. lol

Well good luck finding someone to do that for you, I would probably do the job but my models aren't up to standards. This is one of my latest so judging by this you will realise that im still in practise.



NOTE: This is just one of my random WIP's I haven't spent to long on it so far but you should probably see my point. Poly count it at 800 or something like that.

Fallout
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Location: Basingstoke, England
Posted: 17th Jul 2007 10:39 Edited at: 17th Jul 2007 10:40
If Uncle Sam is just after someone with a generic model they've already made to spend a couple of hours tweaking the texture, adding a few polys here and there, and then doing one or two movement animations, then I think it's reasonable to say "I'll pay ya after!". I suspect this is the case.

Totally agree with everyone else though about cost. If I was a modeler and someone wanted me to make a quality character, fully animated etc, and it'd take me 2 days, I'd be asking for at least £100/day, and I would expect to get paid for my work, even if it wasn't liked. It'd be unfair to expect people to waste their time.

Edit: @Cash, that sounds expensive for a model, but in reality, I think you're right. It's a good price.


greenlig
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Joined: 30th Aug 2003
Location: Melbourne
Posted: 17th Jul 2007 10:45
Hell I'm low on work...

My stuff is floating around the 3D forums.

Blender3D - GIMP - WINXP - DBPro
Cash Curtis II
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Joined: 8th Apr 2005
Location: Corpus Christi Texas
Posted: 17th Jul 2007 11:02
Well, if Uncle Sam is interested in something generic, he should just go with stock models. Like something from these folks...

http://www.basilstudio.com



Their stuff is good enough, and they provide you with the Milkshape versions for you to modify yourself. It's not worth commissioning an artist for something generic.

@Fallout -
It was actually $400, but I threw in the extra $50 for good measure. He made several serious modifications to the model for me. The quality of the model, texture, and animations was excellent.

It is a lot of money, but for professional quality work it's a great price. For simpler models you can count on around $300, it just depends on what you want.

There aren't many modeler's that I'd go to for commercial work, but Psionic is excellent, as well as Jonny Ree. I've worked with both. Greenlig is extremely talented as well, we've worked together before as well.

@Kieran -
I do much of my own modeling. I just like to get the highest quality work possible and not take too much time on it. I consider something like this a wise purchase, I save so much time and get a product that is of extremely high quality.

@Everyone -
Something you have to consider when you hire an artist is communication. If the artist has excellent work, but you don't communicate with them properly, you won't be satisfied with the work. You must consider the artistry of the model itself and the technical specifications of it as well. When I hire out work, I provide drawings and photographs, as well as detailed technical information. I've not been disappointed yet.


Come see the WIP!
Kieran
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Location: Hamilton, New Zealand
Posted: 17th Jul 2007 11:39
@Cash
Yup I know you do alot of your own modelling, ive seen some of it and its pretty good

Turoid
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Location: The Netherlands
Posted: 17th Jul 2007 12:48
Quote: "All I want is a human character that looks at least realistic enough to be called a human"


There are about 100000 options when creating a human.. Be a bit more detailed ..ie is it a male or female.. ?

Prices for 3dmodels are maybe in your opinion high. But imagine.. An 3D artist works about one week on a model. From scratch to complete animated/textured model. Thats about 8 hours a day, which is 40 hours a week. You find it strange that you must pay his hour salary plus some extra to come to the final price?

I've worked at serveral game developers (mostly 3d webgame development) in the netherlands as an artist. And yeah.. I work about a week on a model sometimes longer due to artistic tastes within the company etc. They pay me per hour..

Good luck.. You can also try [href]www.turbosquid.com[/href]. There are also some free models availeble.

I am awesome and always right.
El Goorf
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Location: Uni: Manchester, Home: Dunstable
Posted: 17th Jul 2007 12:53
uncle sam, msg me, msn or email plzkthx. i need moneys right now you see ^_^

http://notmybase.com
All my base are not belong to anyone.
indi
22
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Location: Earth, Brisbane, Australia
Posted: 17th Jul 2007 14:30 Edited at: 17th Jul 2007 20:56
Sam your contract should read like this.
Spend the time and energy on what i want, and if i say no tuff [mod edit]

Osiris
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Location: Robbinsdale, MN
Posted: 17th Jul 2007 20:33
Sam should put up some photos of concept art to ake sure there is no miscommunication also, just to make sure he dosent say: "Well thats not what I meant..."

Your signature has been erased by a mod because it's larger than 600x120....
Raven
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Location: Hertfordshire, England
Posted: 17th Jul 2007 22:44
Quote: "I never said I want industry quality! Why does everyone think that? All I want is a human character that looks at least realistic enough to be called a human. I see them floating around the 3D chat board all the time, and all I want is to pay one of those modelers a small sum for his/her work. Like you said, I just want "good artwork", and I don't expect to pay a few grand for it, which is a rediculous price. Note I said "small", for the simple and plain reason that I don't expect industry quality from the average modeler, although it would be nice."


Well as i said, a) that was an example and b) given I now only take industry contracts those prices are actually pretty adverage.

That aside, contracting a freelance artist doesn't work like "Do the work and if I like it I'll pay you". Once you sign a contract for work, that's it. Someone does the work, and you pay for it.

I mean would you go to work, do a week of it.. but because your boss didn't like the results he decides not to pay you for it? Seriously you're paying for their time, not just the end result.

This is why you research artists you want to hire. Find out how good they are, if it fits with the quality you're looking for. You also want to find out their reputation.. like are they quick, how reliable are they, etc.

At the end of the day, while I knew full well there's no way you'd want to hire someone like me. Honestly I'm done with dealing with public sector as I've been screwed too often by them. They don't understand how contracts or freelance work and it's too much money and effort to force them to pay for services rendered.
So now I only deal with those who I know are reliable, understand out-sourcing and PAY.

I provided you with the name of a very good freelance artist who provides game art within your budget. Mike Indel, he has many examples on the forums; he also has examples of them in-game (especially his own) plus he is an extremely reliable freelancer.

Yet you blanked over my reference of him. So you know it's your loss if you ignore what I said.

Uncle Sam
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Posted: 19th Jul 2007 05:15
Sorry, I didn't mean to ignore that, I guess I got caught up in the discussion and didn't pay attention to everything that was said. The thing is, the reason why I am making the offer the way I did is because, as everyone knows, most members of this forum are just teenagers, not working people. If I offer a small sum, I would expect that someone here would want to accept, simply because this is a game development forum full of solo-game creators who do this for the most part as a hobby, and we're not all rich.
Raven
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Location: Hertfordshire, England
Posted: 19th Jul 2007 05:55
This is true, which is why I didn't offer.
However you did mention "Realistic", which depending on your definition could potencially mean you're looking for industry quality but saying you're not willing to pay under your own terms.

Which while I can understand from your point of view, seeing this forum as nothing but teenagers.. however something you should know is that a) you CAN NOT hire services from minors, it's illegal both here in the UK, EU, America and Canada. I do not know about other counteries, however you'll find that because of tax reasons you cannot illicit help from anyone under 18. More importantly though b) most of the artists who not only offer modeling services are either in university or do it as part-time freelance for budget developers/hobbyists, Psionic who Cash Curtis claims to have used for example.

Psionic is my age (mid-20s) and this is what you can expect to hire, because quite frankly we know what we're doing and you'll get the quality you're looking for. This said, no one will be willing to do this (except those who discovered 3D Max last week and believe it's the best thing since sliced bread, to make a box :coughseeabovepostedimagecough under the stipulation that "you have to accept what we've worked on before any money changes hands".

Sorry but it's just not how business works. I can't stress enough the importance of how you conduct business, and portray what you're after.

Yes, I firmly understand you don't have a budget of a full development company but just think about how you're coming across to those who you're trying to hire. Personally while this might sound rude, you sound like the sort of client who is more problems than is worth. Alright it's nice setting bounderies, but remember you ARE seeking help; even if it would be paid for doesn't mean you can treat people however you please.

Trinity Pictures
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Location: Leesburg, VA
Posted: 19th Jul 2007 06:54
Quote: "Why pay somebody if you don't know if their really gonna do the work? "

Get someone reliable.

Artist/Modellor of Encrypto Studios

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