Quote: "I never said I want industry quality! Why does everyone think that? All I want is a human character that looks at least realistic enough to be called a human. I see them floating around the 3D chat board all the time, and all I want is to pay one of those modelers a small sum for his/her work. Like you said, I just want "good artwork", and I don't expect to pay a few grand for it, which is a rediculous price. Note I said "small", for the simple and plain reason that I don't expect industry quality from the average modeler, although it would be nice."
Well as i said, a) that was an example and b) given I now only take industry contracts those prices are actually pretty adverage.
That aside, contracting a freelance artist doesn't work like "Do the work and if I like it I'll pay you". Once you sign a contract for work, that's it. Someone does the work, and you pay for it.
I mean would you go to work, do a week of it.. but because your boss didn't like the results he decides not to pay you for it? Seriously you're paying for their time, not just the end result.
This is why you research artists you want to hire. Find out how good they are, if it fits with the quality you're looking for. You also want to find out their reputation.. like are they quick, how reliable are they, etc.
At the end of the day, while I knew full well there's no way you'd want to hire someone like me. Honestly I'm done with dealing with public sector as I've been screwed too often by them. They don't understand how contracts or freelance work and it's too much money and effort to force them to pay for services rendered.
So now I only deal with those who I know are reliable, understand out-sourcing and PAY.
I provided you with the name of a very good freelance artist who provides game art within your budget. Mike Indel, he has many examples on the forums; he also has examples of them in-game (especially his own) plus he is an extremely reliable freelancer.
Yet you blanked over my reference of him. So you know it's your loss if you ignore what I said.