Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Scripts / Walk, talk then walk

Author
Message
myfrm
17
Years of Service
User Offline
Joined: 12th Jul 2007
Location: India
Posted: 17th Jul 2007 21:44
I have to walk a guy to a waypoint. At the second way point marker, he stops and talks to player, then he continues to walk until he reaches at end waypoint.

My script not working he talks while walking...
PLZ help:

;Artificial Intelligence Script

;Header

desc = Follow Waypoint stop at first, talk then continue waypoints(must not multiple paths)

;Triggers
:state=0:timerstart,hudreset,hudx=50,hudy=90,hudimagefine=gamecore\text\hodinstruct.tga,hudname=hodinstruct,hudmake=display,hudhide=hodinstruct,state=1
:state=1,timergreater=10000,waypointstate=0:animate=2,waypointstart,hudshow=hodinstruct
:state=1,waypointstate=3:animate=2,waypointnext,hudfadeout=hodinstruct
:state=1,waypointstate=4:animate=2,waypointrandom
:state=1,waypointstate=5:animate=2,waypointstop

;End of Script

drakul
Deadly Massacre
17
Years of Service
User Offline
Joined: 1st Jun 2007
Location: Spain
Posted: 21st Jul 2007 11:45
I have here a script for that. But you must customize it.

Press in the "download" button.

Attachments

Login to view attachments
myfrm
17
Years of Service
User Offline
Joined: 12th Jul 2007
Location: India
Posted: 22nd Jul 2007 19:47
Ok thanks I'll try.

drakul

Login to post a reply

Server time is: 2024-11-23 20:55:39
Your offset time is: 2024-11-23 20:55:39