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Geek Culture / Stereo pairs (4D images)

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FROGGIE!
21
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Joined: 4th Oct 2003
Location: in front of my computer
Posted: 18th Jul 2007 18:05
Just out of interest, how many of you can see these stereo images? Im thinking of making a game with it but im not sure how many people can do them.

How to view them:
Open the screenshot ive attatched and get it roughly in the center of the screen. Sit about 2-3 feet away and cross your eyes so that the two images overlay eachother exactly (this will be in the midle of the two screens). Then try to focus the images while they are on top of eachother.

If you manage this it will have a similar effect to the 3D glasses but youll be able to see the screen in colour.

Let me know if any of you can do this.

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Blastwave man
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Posted: 18th Jul 2007 18:17 Edited at: 18th Jul 2007 18:18
It was actually a little hard to get out of focus enough to see the 3d image. Had to move your focus out a lot more then normal images like this. Maybe the image smaller will help out.

Cool effect non the less. I always liked the 3d prints that hung up at school. I used to be the only person who could see them, lol.

For a game though, people will get tired of doing this real quick. Hurts the eyes after a while.


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Zotoaster
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Location: Scotland
Posted: 18th Jul 2007 18:25 Edited at: 18th Jul 2007 18:25
That one was really hard, but I got it, heh.

This one that I found made a really cool 3D effect:


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Mr Tank
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Location: United Kingdom
Posted: 18th Jul 2007 18:41
I can see it, but it takes quite a bit of time, and is quite tricky to maintain- especially if i tilt my head slightly. Not the kind of thing you want to happen when you're in the middle of a game.
I have done these before, and remember the first time was much harder, so i guess it could get easy with practice. However, too much of this might make one go cross-eyed on a permanent basis.
Because of this, parallel viewing is arguably better, however, you are then limited to using very small screens- about the size of the distance between someone's eyes, unless you want to set up some kind of double periscope thing in front of your monitor.
Anaglyph 3d might be better. It has been done in DBP. (just search for it) I know I asked people about it a while ago, and they were quite helpful. Apparently it's not that hard to do. I have yet to get around to making it though. Anaglyph doesn't stop you from using colour, although you need to be a bit careful about what colours you use- e.g. you couldn't have a level where everything was shades of red, because one eye would just see black etc. Just wear your red/cyan specs whilst designing your game and check that object outlines and textures can be seen through both lenses.

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zzz
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Posted: 18th Jul 2007 21:10
I had no problem with it, but I suggest that you make this into a tech demo were you only has to watch, that´ll make things simpler.

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Chris K
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Posted: 18th Jul 2007 22:20
The images are too far apart.

What you should try and do is have the two camera write to alternate lines, and then split them a bit less. I think that might work.

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TKF15H
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Location: Rio de Janeiro
Posted: 19th Jul 2007 04:10
Yeah, they're too far apart. Watching this for a while is gonna cause headaches.

Jess T
Retired Moderator
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Posted: 19th Jul 2007 06:55
As another option, you can use Random Dot Stereograms.
I have a DLL which lets you render any 3D in DBP to a Single Image Random Dot Stereogram. The main problem being then that you lose all texture and colour.

SIRDs DLL

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Jeff Miller
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Posted: 19th Jul 2007 14:29
This type is much harder for me than the Random Dot Stereograms. I have a touch of astigmatism in one eyem but the random dot stereograms still snap in quickly. I think they take less energy because you are essentially relaxing the eye muscles to align the eyes more toward parallel.
FROGGIE!
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Posted: 19th Jul 2007 16:43
I cant seem to be able to see the random dot stereograms, how are you meant to focus them?

As for the program, i may just release this as an extra feature or tech demo because i think its not going to be practical to play an entire game like it, or maybe have it as an optional mode.
Jess T
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Posted: 19th Jul 2007 17:05
Like Jeff said, you use Parallel viewing.
Relax your eyes and stare off into the distance about 5 to 10 meters behind your monitor and you should see the SIRD fall into place.
Getting the sweet spot is easy because you actually have to shift your focus to get the closest and furthest parts, just like in real life. And, the transition between them is continuous instead of in discreet steps.

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