yrotate object THROWNOBJECT, player angle y(player)
...should do the trick =P This will align the thrown object to the same direction as the character.
Using point object, you need a specific coordinate for it wto point at. In theory, you could do something like;
Point Object THROWNOBJECT, newxvalue(object position x(player, object angle y(player), 1), 0, newzvalue(object position z(player), object angle y(player), 1)
...but it would be unwieldy and slow =P Just rotating the object is much faster.
Cheers,
Bish
Tux is my guildmaster.