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Geek Culture / I will Turn your Favorite Video Into an Avatar!

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TEST OF WILL
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Posted: 21st Jul 2007 10:13
If anyone wants I can turn a video from youtube or one you post here into a GIF image
Jess T
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Posted: 21st Jul 2007 11:27
Why on earth would you want that?

If a video with state-of-the art compression is still about 1MB per minute, imagine how big a completely uncompressed GIF file would be!?

At any rate, we have a restriction on Avatar file sizes. No definitive number, but if it's too big, then it'll get removed.

Nintendo DS & Dominos :: DS Dominos
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Lost in Thought
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Posted: 21st Jul 2007 12:13 Edited at: 21st Jul 2007 12:31
Seems like I remember 40kb for the avatars and 60kb for the sig images, though I don't have time to search it now, though it may be found in this thread:

http://forum.thegamecreators.com/?m=forum_view&t=40589&b=2

[edit] And why aren't the size limitations listed in the AUP 0_o

Nicholas Thompson
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Posted: 21st Jul 2007 13:55
I cant figure out what's wrong with a nice static avatar...

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TEST OF WILL
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Posted: 21st Jul 2007 20:06
No I mean like small avatars like these I made these from the videos being watched now on youtube-





Lost in Thought
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Posted: 21st Jul 2007 20:38
All 3 of those are over 40kb 0_o

TEST OF WILL
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Posted: 21st Jul 2007 21:07
Quote: "All 3 of those are over 40kb 0_o"


Dang the forum limit sucks
Nicholas Thompson
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Posted: 21st Jul 2007 22:17
Quote: "Dang the forum limit sucks"

SUCKS?!

Those sizes are: 60kb, 172kb and 672kb...

I mean seriously - 672Kb for a piddly little image which, at a glance, is mean to help any user identify who posted. Thats HUGE - even on a standard ADSL connection (say 1Mb) that single Avatar is going to add 5 seconds to the page load time. If you're on dial-up (which some people still are) that single avatar is going to take somewhere between 2 and 3 MINUTES to download.

I personally believe that 20Kb is MORE than generous for an avatar on a forum. If I wanna see any of those animations - I'll go watch the YouTube video!

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xplosys
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Posted: 21st Jul 2007 22:32
Yeah, all of that said above, but it's still cool and would serve other purposes. I may need some of those for some websites, and if I can think of what I want, I'll post again.

You can make these from any video, right?

I'm sorry, my answers are limited. You must ask the right question.

TEST OF WILL
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Posted: 21st Jul 2007 23:42
Quote: "
Posted: 21st Jul 2007 14:32 toggle
Yeah, all of that said above, but it's still cool and would serve other purposes. I may need some of those for some websites, and if I can think of what I want, I'll post again.

You can make these from any video, right?

I'm sorry, my answers are limited. You must ask the right question.

"


Yea I can
Jess T
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Posted: 22nd Jul 2007 05:48
My avatar is just 1.96 KB, and yet it is easily recognizable and unique to me. Why can't you do just the same?

xplosys, unless you want to fall back to the early 90's website design, then feel free to use 1MB worth of tiny gif image. But otherwise, you really should only use gif for the fact that they are paletted and give transparency.

Nintendo DS & Dominos :: DS Dominos
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Nicholas Thompson
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Posted: 22nd Jul 2007 06:10
Jess - I'm sure you know this - but just to make sure others do - PNG supports 256 colour with transparency in exactly the same way GIF does. In my experience, PNG tends to be fractionally smaller too... especially if you use PNGOut. I use PNGOutWin and I just tried it on Jess's avatar and it knocked 12% off by using better lossless compression techniques (admittedly, in this case 12% is only 233 bytes... but it all adds up! hehe)

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Jess T
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Posted: 22nd Jul 2007 08:00
Yeah, I knew. It's the only way to get IE to render transparent PNGs, using indexed transparency

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indi
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Posted: 22nd Jul 2007 10:21 Edited at: 22nd Jul 2007 10:24
I have a 666 bytes gif somewhere of a llama and a few years back someone challenged me they could reduce its file size, suffice to say they didn't realize the overhead for other file formats. For the smallest sized graphical file format for the web its definitely gif. As the file is increased in size however I would imagine png to beat its quality, but for smaller pixel based icons etc no sorry.

example

1 pixel gif 43 bytes
1 pixel png8 140 bytes


As an example as well for TEST of WILL I reduced your 40 kilobyte family guy example to 16 kilobytes, it involves retiming the frames per second and reducing the colour look up table or clut, plus removing animated cells that dont really factor into the actual animation. As you can see its lower quality but heavily reduced in size. You can also strip off the white bar at the bottom as its waisted animation data.


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xplosys
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Posted: 22nd Jul 2007 18:59
Quote: "xplosys, unless you want to fall back to the early 90's website design, then feel free to use 1MB worth of tiny gif image."


Thanks for the website design tips, but what I want would be closer to 30 or 40k. Cute post, though.

Best.

I'm sorry, my answers are limited. You must ask the right question.

PowerSoft
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Posted: 22nd Jul 2007 21:18
Are we allowed PHP for our avatars just on a matter of a question.

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soapyfish
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Posted: 22nd Jul 2007 22:42 Edited at: 22nd Jul 2007 23:01
I'm pretty sure Rich has used some php jiggery pokery in the past to randomly pick his avatar from a selection of about 10 every time the page was refreshed.

He stopped after a while though, maybe because people were always asking him why he kept changing his avatar.

Nicholas Thompson
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Posted: 22nd Jul 2007 23:46
@Powersoft - AFAIK, you can set a PHP script in the {img} tag's and that should work - as long as the PHP script returns binary image data and the right MIME type...

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PowerSoft
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Posted: 23rd Jul 2007 10:05
Ah excellent, thought it did

Might have to mess about withit, no necessarily scrolling but something different.

The Innuendo's, 4 Piece Indie Rock Band
http://theinnuendos.tk:::http://myspace.com/theinnuendosrock
Jeku
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Posted: 24th Jul 2007 19:28
You couldn't do scrolling or animated text with PHP anyways, as far as I know. It's not Flash.

PowerSoft
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Posted: 24th Jul 2007 21:01
sorry by scrolling i meant cycling,

The Innuendo's, 4 Piece Indie Rock Band
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Jess T
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Posted: 25th Jul 2007 06:02
Jeku,

If you knew how to construct an animated GIF, then you could use PHPs file and image functions to create it, then serve it up as if it was GIF that always existed.
The only problem is that every time someone wanted to see your avatar, you'd have to re-create it which would be a massive strain on the server. So you'd need to cache it, and if it's dynamic, only have it update every hour or so.

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The crazy
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Posted: 25th Jul 2007 11:21 Edited at: 25th Jul 2007 11:23
Test of will, could you make an avatar from some of my vids? Just a quick little clip from this:

http://www.youtube.com/watch?v=MoW9Di_A8z4

from 00:49 to 00:54

(The scene changes in between :49 to :50 you'll see just start at the latter scene)

The lower the file size the better but it's not being used as an avatar anyway so you have some leniancy

Jeku
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Posted: 25th Jul 2007 19:28
Quote: "The only problem is that every time someone wanted to see your avatar, you'd have to re-create it which would be a massive strain on the server. So you'd need to cache it, and if it's dynamic, only have it update every hour or so."


I know, I used to have a dynamic PNG for my sig here. It wasn't a massive strain in any way, though--- honestly, for this forum it wasn't even a little strain.

Jess T
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Posted: 26th Jul 2007 13:09
Well, given the power of today's computers (specifically servers), then it wouldn't even make a dint, but from a keeping things to a minimum perspective, then it's a strain.

I always think of things in terms of processing for the DS. It's a good way to teach myself to write efficient code

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The crazy
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Posted: 27th Jul 2007 04:34
any progress on my vid?

Jeku
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Posted: 27th Jul 2007 21:44
Quote: "I always think of things in terms of processing for the DS. It's a good way to teach myself to write efficient code"


Yah, I saw your code for your card game and was impressed. I prefer to go the easy coding route for my hobby games

Jess T
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Posted: 28th Jul 2007 07:27
Cheers Jeku

It really does help in the long run, I mean with the game we're creating for Uni, alot of the other guys on the team are basically amatures. Their code works, but it's messy and generally slower than it could be.

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dab
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Posted: 28th Jul 2007 09:25
@jess
You think you could make a post in the programming talk forums about how to make your code better. Like just examples and such of ways to make it faster/better. I'd really like to learn about it.
Jess T
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Posted: 28th Jul 2007 12:23
Well, I can, but it all depends on the current situation.

Here's a link:
http://forum.thegamecreators.com/?m=forum_view&t=111138&b=20

Nintendo DS & Dominos :: DS Dominos
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