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Geek Culture / What do I do with my ideas?

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ChrisDMan
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Posted: 22nd Jul 2007 12:14
What does someone do when he can’t create a game himself but has an extremely good idea? What can I do with my ideas? I have been thinking about this a long time. I’m 38 and it’s too late to try to learn source codes. My age is not my only obstacle. I want to be paid something but not much. I don’t want someone to steal my idea. It would certainly take a large team to create this game. The game is a world network/internet with 1000’s of others all in the game. I don’t know if I said that right? I have good ideas but not a good education. I was to busy thinking about other things in class. My income is $600 a month. There is no way I could fund the creation of the game. So my best bet is to sell it. Everyone can make a killer income off this. I think the thegamecreators.com users would be the best choice for this game. All game creators would like this idea. In fact, they could profit by it as would thegamecreators.com. If anyone is interested, make an offer. I’m still working on details but my mind is caught between wasting my time or not. So please, motivate me and make me an offer.
Dazzag
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Posted: 22nd Jul 2007 13:36
Quote: "I’m 38 and it’s too late to try to learn source codes"
It is? How long do you think it takes? Plus unless you think you will be dead by 40 then I can't understand your point.

I think you will find that most people here are not exactly stuck thinking of ideas, but more like stuck trying to think how to implement them. Which is the same position as you pretty much.

Cheers

I am 99% probably lying in bed right now... so don't blame me for crappy typing
Current fave quote : "She was like a candle in the wind.... unreliable...."
indi
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Posted: 22nd Jul 2007 13:42
Im 35 and learn every day.

solution, practice learning the codes and sell the small snippets of coded ideas as tutorial components.

your limiting yourself basically.

Jess T
Retired Moderator
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Posted: 22nd Jul 2007 13:43
I'll give you a buck for it!

Honestly, though, you're not going to be able to sell your idea to anyone around here, most users are either too young to have enough money, or are, like Dazzag said, involved with their own ideas.

Not only that, but you're proposing a MMOG, which is a joke around these parts (so many people start trying to make one and fail quite miserably).

Nintendo DS & Dominos :: DS Dominos
http://jt0.org
GatorHex
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Posted: 22nd Jul 2007 14:11 Edited at: 22nd Jul 2007 14:13
Talk is cheap, even TV ideas need a sample/prototype show to prove the concept.

Board games have made people money, if you can't program but are creative, my advice is to try inventing the next Monopoly.

DinoHunter (still no nVidia compo voucher!), CPU/GPU Benchmark, DarkFish Encryption DLL, War MMOG (WIP), 3D Model Viewer
hessiess
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Posted: 22nd Jul 2007 14:21
if you can leed a team, you could try dooing something like rami with seadome

learn blender, you will never regret it.

Luciferia
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Posted: 22nd Jul 2007 14:34
try googling realm crafter. Its might help you but on £300 a month your gonna have to get a big publisher to supply the server space and the money. Most people round here are game/program developers and model makers.
Seppuku Arts
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Posted: 22nd Jul 2007 15:02 Edited at: 22nd Jul 2007 15:05
38 isn't that old.

What I would suggest is if you want to implement this idea and you have little or no prior knowledge and you think it will take a lot of people to help...In reality, you don't need that many, heck you can do it all by yourself, if you need help when you're working through, just ask and see if people will probably help.

What you'll probably need is a cheap program like Dark Basic Professional, sounds pricey for your pay, but it's cheap as far as other programs go and pretty powerful at that. They sell Dark Basic Pro on this site, but you're probably better off getting it from Amazon if you're a bit strapped for cash (I got mine for £15 - about $30)

You'll need a 3D modelling and animation application - Blender is free, but some find it difficult to learn, but it's pretty powerful. What I normal recommend to newbies modellers who want to model for games, is to download 'lithunwrap' for UVMapping, 'Wings3D' (or buy 'Silo 2') for modelling and buy Milkshape3D for Animation and exporting (About $20)

You'll also need a texture/image program, Paintshop Pro or Photoshop do the work nicely, if you can't afford those, the free alternatives are the GIMP and Paint.NET

Music and Sound effects, there's a midi music make called 'Anvil Studio' - or if you prefer using Guitar tabs to make music, there's 'PowerTab' - unfortunately midi is low quality. If you want to spend money, then you've got 'Fruity Loops' - Sounds effects, the game creators sell 'Sound Matter' which are collections of sound effects you can use in your games - but I'd check the product license before you use those (Check if they're allowed to be used Royalty free and commercially)

Learn all of those and you'd be ready to make a fully fledged game by yourself. Dark Basic Pro can have extensions and plugins to make development easy, I use "Barnski's LUA plugin and Sparky's Collision dll 2.0" - these make things more convenient when coding, once you've got the hang of these, you can easily download them (or buy ones from the games creator's website)

To learn, it doesn't take long, I've pretty much offered the easiest cheap route there. To learn the programming, DBP has a fairly easy and basic syntax plus there's a community out there who'd be willing to help you learn when you're stuck or have questions. For 3D modelling, Wings is fairly easy to learn and we already have a community of Wings3D users and general 3D modellers who can offer help and advice - save for UV Mapping and MS3D. Texturing tends to require some artistic skill (Or just perceive what the texture will look like and how you'll draw it) - but you can just as easily turn a photograph of grass into a seamless texture, if you need help knowing how to make those, I'm sure people will off solutions. As for music, apparently Fruity Loops is the easy solution and those midi makers will require some musical knowledge.

Learn these bit by bit and then get onto your project, dedicate yourself to some free time and tutorials you can find on the internet and learn them. As you're learning start making small 'fun' games and then when you feel you're ready, get onto your main project idea. You say you're going to do some online stuff - look into Benjamin's 'Tempest' dll. There's a lot around here to help you make you game.

This won't take years and years, if you stick to it, you'll probably be ready when you're 40 and development may take 2-3 years, of course that depends on how much time you've got and how you dedicate yourself, so don't take those numbers as 'the' figures, it's take me 3/4 years to get the skills (though I need to work on the music side) and I've just started my proper project - and I don't have that much time at all.

So, good luck with it and welcome to the forums.

Hakuna Matata
Virtual X
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Posted: 22nd Jul 2007 15:44 Edited at: 22nd Jul 2007 15:50
hmmm... I think someone 'up there' was looking out for me LOL

let's talk ChrisDMan

hmm... unless someone is playing a trick on me as they knew I would probably respond! hmm...

btw; you have mail!
Jeku
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Posted: 22nd Jul 2007 20:54 Edited at: 22nd Jul 2007 20:54
Quote: "If anyone is interested, make an offer."


I'll give you a million dollars.

http://www.igda.org/faq.php/#g04

Quote: "Q: I've got a GREAT IDEA for a game! Where do I start?

A: Cool. But, realize that everyone has great ideas. The real challenge is in executing on those ideas. The "Breaking In" section has a long list of links on how to make games and advice on getting into the industry. The sad reality is that game companies already have their own great ideas for games and will work to develop their own ideas (ie, they do not general "buy" ideas). "


Fallout
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Posted: 23rd Jul 2007 14:23
Quote: "The sad reality is that game companies already have their own great ideas for games and will work to develop their own ideas (ie, they do not general "buy" ideas)."


So true, and yet so false. So true, in that game companies won't be interested in your ideas, and so false, in that no .. their ideas aren't great. They think they're great, but since we just see 95% of games being the same recycled crap, clearly the ideas they think are great, are not.

Quite frankly it amazes me that being a game designer is such a hard thing to become since most game designers are clearly about as imaginative as a lettuce.

@ChrisDMan

In all honesty mate, I would settle for playing around with click and play game makers like FPSC and accept you won't be able to realise your more advanced game ideas. Very few can.


Dazzag
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Posted: 23rd Jul 2007 15:09
Friend of a friend worked at Rare as a game designer. He apparently would be one of many and was told what the project was. He then designed characters or levels. The management then looked at all the ideas and pretty much scrapped most of them. Apparently he worked there for nearly a year before getting anything in a game (think was Killer Instinct 2). And he worked on a lot of games and did a lot of designing. My friend did not mention anything about him coming up with (or being asked to) any full game ideas or even sub-games.

Any yeah, most things these days are pretty much the same thing that has come before (coming up for a MMORPG for the DragonLance universe isn't going to win you any prizes for example). Not many things these days are that original. And even then they aren't copying the more original things from a few years ago. Whatever is popular and easy to get out of the door cheaply I guess. Same reasons why reality TV is killing off proper TV.

Cheers

I am 99% probably lying in bed right now... so don't blame me for crappy typing
Current fave quote : "She was like a candle in the wind.... unreliable...."
Cash Curtis II
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Posted: 23rd Jul 2007 15:19
Most commercial ideas aren't that good, but most indie ideas aren't either. There are certainly some good ideas, but most of what goes on is someone trying to recreate a commercial game that they like. People want to make GTA and WOW clones not because they have an idea, but because they like the existing idea.

Ideas are worthless by themselves. Without the complementing abilities to see them through to fruition they aren't worth a dime. Everyone has ideas that they think are great, but unless you can communicate those ideas to others in a way that impresses them you'll never get anywhere. If you want to make big commercial games then you need to start making games yourself. If you aren't capable of making a good small game then there's no way you'll be able to make a big good game.


Come see the WIP!
Van B
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Posted: 23rd Jul 2007 15:37
Without coding knowledge I'm not sure how realistic this game idea of yours would be. I mean it's easy to come up with 'wouldn't it be cool if...' ideas, I have about a gazillion of them.

Like wouldn't a space MMORPG be cool, where you could actually run around inside the spaceship and take on different roles, salvage parts from junk ships, sabotage them, form a posse of square jawed space pirates online and go kick ass...

...but really unless you can make these ideas tangible you have no chance of selling it.

Back in the old days it used to be acceptable to send of your game design, with maps drawn of graph paper and sketches of characters - these days theres so many solutions out there that you need tangible evidence to be taken remotely seriously, basically a tech demo showing your idea would be ideal, but that's not to say you need to learn to code, you need to be able to proove your idea is workable and sell-able. If you don't have the skills then you should consider learning them - it might take 2 years or more to get something playable together, but what have you got to loose?

We're going down... in a spiral to the ground...
Dazzag
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Posted: 23rd Jul 2007 16:23 Edited at: 23rd Jul 2007 16:24
Don't say that. I've been waiting forever since that review of the Spectrum Elite (think was Sinclair user or possibly Crash). They basically worshipped the ground that the game was created on (fair enough), but wondered how cool a multiplayer networked game would be (WWW didn't exactly exist then). They said the same thing about Head over heels (and have you seen JSW online?) but the description they gave of this online Elite was just amazing. Basically a MMORPG in space. But only proper if you could do stuff like turn up with your guild in a massive fleet (of users) and attack another guild. You know, Homeworld style. All the possibilities (including that idea of attack, then hide behind friend's shields). Cry...

Cheers

I am 99% probably lying in bed right now... so don't blame me for crappy typing
Current fave quote : "She was like a candle in the wind.... unreliable...."
Fallout
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Posted: 23rd Jul 2007 16:28 Edited at: 23rd Jul 2007 16:28
Ok Dazzag. You model the space station and I'll code the frikkin laser beams, and we'll have it done by next Sunday. Vive la France!


Van B
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Posted: 23rd Jul 2007 16:40
Titan mode in BF2142, but in space, and at the end of every major clan war there's a cute princess to hang a medal round your neck, unless you played as Chewbacca, then you get nothing. There's been a couple of OTT space game ideas, OTT for their time but these days, who knows. It would be like WoW but fighting epic battles instead of standing around being called a noob and a retard by retarded noobs.

We're going down... in a spiral to the ground...
Dazzag
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Posted: 23rd Jul 2007 16:56
Quote: "Ok Dazzag. You model the space station and I'll code the frikkin laser beams, and we'll have it done by next Sunday"
Heh, yeah, apart from my infamous lack of artistic ability then you are on. Unless you want the station to look like a sphere. And nothing else.... Tell you what, I will code the radar system and we will call it quits. By tomorrow. Heh, reminds me of my old MD that used to have this idea you could code our travel system (about 20 years of coding over 6000+ programs) in a weekend because he did it once in 1990 with the development manager on those old VTX sets (looks like Teletext or Ceefax but you still see them in some travel shops).

Interestingly there is an Elite online project being coded in BlitzMax, by someone with a name that seems to ring a bell with me (perhaps an old DB member?). Still, like mosts things here, either they will stay a tech demo or never be what you want. I can dream though...

Remember that Elite code that someone posted here to test on multiplayer a few years ago? Kind of worked and looked a little like Elite. Very basic though. So c'mon Fallout, track it down and get me the game I've always wanted by a week thursday. Get that guy who wants to learn a language or two in a week to help you out

Cheers

I am 99% probably lying in bed right now... so don't blame me for crappy typing
Current fave quote : "She was like a candle in the wind.... unreliable...."
Dazzag
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Posted: 23rd Jul 2007 17:00
Quote: "fighting epic battles"
Yep, thats what the review did to my imagination back in 1986 or whenever it was. Only was utterly impossible back then, rather than unbelievably hard as it is now. Kept thinking of all the potential you could have. Bloody brilliant. Sigh... It even had narcotics to sell in the original Elite if I remember rightly, so you could mix in a bit of Drug Wars (mega addictive game) type action. Nice.

Cheers

I am 99% probably lying in bed right now... so don't blame me for crappy typing
Current fave quote : "She was like a candle in the wind.... unreliable...."
Fallout
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Posted: 23rd Jul 2007 17:18
The only problem is (in all seriousness) I think the combat in space sims is rubbish. The lack of gravity, and ground, and generally things to crash into, make it just whipping around and around and around in circles. *yawnage* Apart from flying around massive space stations and mother ships, it's all very dull.

The MMO side of elite with the trading and traversing star systems would indeed be emmence, and manning turrets on battlecruisers, and attacking said battlecruisers in debris/asteroid fields would be quality, but alas, the dog fighting I've always found to be rubbish. Any spaceship remake would need to be cleverly thought out to ensure dog fighting would provide a challenging varied experience, rather than just flying round and round until everyone is dizzy, runs out of fuel, and soils their pants from the g-force.

So our space shooter that we must build by next sunday should include:
-Lots of asteroids and belts
-Massive supercruisers and instalations so you can always fly close to a building to improve manouvers and dogfights
-A princess to have sexual relations with (as per Van Bs suggestion)

We will also be super administrators and bitch slap all immature noobs back to cyberspace.


Seppuku Arts
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Posted: 23rd Jul 2007 17:48
And of course, it gotta have uber-cool physics, loads of explosions and ships falling out of the sky in mega cool actions...with fire and explosions...Of course all in space where, please note Mr Lucas...there is no gravity or oxygen in the vacuum of space.

And of course you need a like 'uber-cool' noob buster ship that lets you kill lots of new users so they get frustrated and leave, that would be so like cool...


Oh and for the record, I am being serious.

Hakuna Matata
Fallout
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Posted: 23rd Jul 2007 18:01
Don't forget! No sound effects either, except those coming from inside your cockpit. No bizarre elephant like gggiiaiaiawawhawawawhahwwoooo as the ships fly by.


Seppuku Arts
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Posted: 23rd Jul 2007 18:10
Don't forget the midi music, to give it that retro feel, because retro is in and it's cooler than ever. (Seriously it is, walk into Marks and Spencer's or another department store and you'll think you stepped into the 60's)

More importantly parts where your player is invincible and you have unlimited ammo so you can instantly win and completely defeat the object of gameplay and difficulty.

Hakuna Matata
Dazzag
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Posted: 23rd Jul 2007 19:10
Quote: "And of course, it gotta have uber-cool physics"
Nah. The Elite sequel had all these inertia effects all over the place and it spoilt it IMO. As far as I'm concerned the original gameplay would be fine by me (even with the Lenslok!) even with the loopiness that Fallout hates . Especially with oodles of ships flying around.

Cheers

I am 99% probably lying in bed right now... so don't blame me for crappy typing
Current fave quote : "She was like a candle in the wind.... unreliable...."
xplosys
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Posted: 23rd Jul 2007 19:33
ChrisDMan,

As mentioned earlier, you great game idea could be a "wouldn't it be cool if" dream. You claim to have no experience in the field of game making, so we are of course left to wonder if your idea is even possible within reason.

If you really do consider the idea worthy, you may want to consider running it by a few chosen, experienced developers to see what they think about it. If they are enthused as well, their input should give you a better idea of what it is worth.

Best.

I'm sorry, my answers are limited. You must ask the right question.

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