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FPSC Classic Scripts / Airslide's Upcoming Script Pack

Author
Message
Airslide
20
Years of Service
User Offline
Joined: 18th Oct 2004
Location: California
Posted: 22nd Jul 2007 23:54 Edited at: 22nd Jul 2007 23:59
Well, since virtually all I can do in FPSC on my laptop is sit in a prefab room with fps varying from 5 to 30, I figured I'd make another script pack. Please post your suggestions, requests, ect. in this thread. What I will NOT be taking requests for is the following:
*Character AI
*A Vehicle Script

I want to focus mainly on objects in this pack, though I have already completed two basic zombie scripts that are slightly more effective than Bond's originals (both have/will have variations for standard FPSC characters and for Bond's zombie characters).

Current Status

= Idea
= Done
= WIP

People Scripts
Zombie AI 01
Zombie AI 02 (Slight Variation of First)

Object Scripts
Burning Barrel
Keypad Script (for those who don't have it)
Level Specific Fixed Ambient Lighting
Progressive Objective Display (Changes as you Progress)
Progressive Objective Trigger (To increment objective display)
Viral Burning Barrel (Fire Spreads to Other Barrels)
Aircraft Flyby/Vehicle Driveby

Global Script Additions/Templates
Fixed Ambient Lighting for All Levels
Toggle HUD aspects on/off

Notes for certain scripts:
Burning Barrel Script - Silent Thunder sent me an e-mail regarding this, I didn't have the original script with me so I sent him pointers. I've remade the script so it works better and, at least most of the time, actually causes the barrel to explode. It does seem to have a bug where at least one barrel needs to be shot and destroyed first (this may not be only a specific barrel with the script, possibly any object, though I haven't tried it), but after that it seems to work like a charm. Also the decal will seem to run more/less depending on your distance from it, as I could not simply loop it because that wouldn't reposition the decal.

I need ideas, so please post 'em here. I plan to have the pack done by no later than August 10th.


Vote today and play the games!
flashing snall
19
Years of Service
User Offline
Joined: 8th Oct 2005
Location: Boston
Posted: 23rd Jul 2007 01:39
sounds good. but are you ever going to finish the decal maker?


"these shoes are 300 hundred dollars"-Shoes by Kelly http://smallgroupproductions.com/
ultraplex
18
Years of Service
User Offline
Joined: 8th Dec 2005
Location: cyberspace
Posted: 23rd Jul 2007 02:09
mint

Never eat yellow snow
Stoopid
18
Years of Service
User Offline
Joined: 8th Jul 2006
Location: Outside your window with a laptop.
Posted: 23rd Jul 2007 02:32
We'll be waiting.


Airslide
20
Years of Service
User Offline
Joined: 18th Oct 2004
Location: California
Posted: 23rd Jul 2007 03:37
flashing snall - Yea, eventually. I don't have the latest version of DBP on my laptop nor my plugins, which I really don't feel like setting up right now. As it is it takes twice as long to test any of my scripts just because of lag Don't worry, I'll finish it probably right after I get back home (end of August).


Vote today and play the games!
Silent Thunder
18
Years of Service
User Offline
Joined: 6th Feb 2006
Location: The Ship
Posted: 23rd Jul 2007 03:38
Interesting, I'll be awaiting its release.



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Kronos
17
Years of Service
User Offline
Joined: 21st Mar 2007
Location: Chernobyl
Posted: 24th Jul 2007 15:55
Quote: "I plan to have the pack done by no later than August 10th."

-That`s my Birthay

A door close when the player walk up to it
Floor dissaper in trigger zone
Marine10 beta corp
17
Years of Service
User Offline
Joined: 14th Jan 2007
Location: First Man Studios
Posted: 6th Aug 2007 04:20
how about...wait OMG I just had an idea...look later for an awesome post

FIRST MAN STUDIOS
Airslide
20
Years of Service
User Offline
Joined: 18th Oct 2004
Location: California
Posted: 6th Aug 2007 04:29
Maybe I won't release this on time - my FPSC version is kaplut and I'm a tad busy with Decal Maker, which is obviously more important.


Vote today and play the games!
dfujis the rocker
17
Years of Service
User Offline
Joined: 19th Feb 2007
Location:
Posted: 6th Aug 2007 09:03
it probably already been done but can you try a script where an enemy reaches a certain point and is destroyed while an entity appears
i.e.: a missle reaches a certain point and the explosion creates debris

famous last words: check this out
Opposing force
19
Years of Service
User Offline
Joined: 10th Aug 2005
Location: England
Posted: 6th Aug 2007 11:28
Burning Barrel eh? Just what I need!

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For low price FPSC and Dark BASIC media packs.

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