Hi.
The Blox Game Engine is only in it's 3rd
pre-alpha release. That is the reason there are no real in-game screenshots - (nobody knows about the engine, everybody has to start somewhere
).
The Mario demo isn't a game. It merely shows how one can go about making a mario game - like the description in the demos section says.
So far it can pretty much do anything Playbasic can do except 3D.
It supports both the use of Bitmap and TrueType fonts.
Rendering of shapes (concave/convex polygons)
Rendering of pre-defined primitives(rectangle, circle, pixel, line)
Rendering of custom shapes (any kind of polygon)
Alpha blending of any shape drawn.
Support for setting the render state which allows you to directly tell the renderer what kind of alpha blending operation is done, and setting whether you wish to set the fill mode as solid, wireframe or point.
Support for bounding box collision detection.
There is also planned support for built-in GUI systems, collision maps, box-box, box-line, box-point, box-circle, circle-line, and circle-circle collision detection. Also support for per-pixel collision detection.
I understand that the screenshots don't look too great but like I said, everyone has to start somewhere - and as of now there are only a couple users, which haven't completed the games they are working on yet.
~Chris.