Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Dark GDK / dbStatistic(1) broke?

Author
Message
unitech
17
Years of Service
User Offline
Joined: 27th Jun 2007
Location:
Posted: 24th Jul 2007 19:31
If I use this in for example a debug out as a decimal I get 167363828. If I hide an object I still get 167363828. Ether way I should not have 167363828 polls. Maybe 50,000 tops. Any one use this in GDK?
Cellbloc Studios
20
Years of Service
User Offline
Joined: 15th Mar 2004
Location: Atlanta, GA
Posted: 26th Jul 2007 06:03
I don't have a clue why youe getting that high of a number.

You need to understand how the dbStatistic(1) works.

Here's my program



This shows the nubmer 12, for 12 polygons. Now *EVEN IF* one of the polygons is in the scene, it will STILL show 12. If it is hidden, it us just not showed BUT it's still in the scene, and therefore will show 12.

Does that help?

Your mod has been erased by a signature
unitech
17
Years of Service
User Offline
Joined: 27th Jun 2007
Location:
Posted: 27th Jul 2007 04:23 Edited at: 27th Jul 2007 04:24
Well yes, it informed me that I cant use it. I need to know how many polys are being calculated. If they are hidden and still counts them it wont help. So thx.
Cellbloc Studios
20
Years of Service
User Offline
Joined: 15th Mar 2004
Location: Atlanta, GA
Posted: 27th Jul 2007 06:24 Edited at: 27th Jul 2007 06:26
Take a peek at this thread.

http://forum.thegamecreators.com/?m=forum_view&t=109585&b=1

Your mod has been erased by a signature

Login to post a reply

Server time is: 2024-10-09 00:29:11
Your offset time is: 2024-10-09 00:29:11