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ASTECH
16
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Joined: 18th Jul 2007
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Posted: 25th Jul 2007 07:47
Yes, the Star Wars Kamino clone lab is now a playable multiplayer map!
Choose to be a Rebel, Stormtrooper, or Trandoshan! 5 different weapons! 25 kills to win! Plus don't flame me because this was thrown together in 2 hours. As the name says it it version "1.0" as you play the pilot i will add more to follow suit and make you guys happy! The rebel's skin (on WW2 model) wasn't placed on at all but he might still pass for one if you use your imagination! (Regular skin applied.) I'm also working on Taspir, a Cantina, and Endor! Links to better SW models appreciated! Go ahead and play and duke it out! I don't play MP but if this as added to Multiplayer club then it might get played more

If liked... better versions to come!

Thanks! Download link posted tomorrow!

*Required SCreen*



Wake up, smell the carbonite, and take on a rancor!

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ASTECH
16
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Joined: 18th Jul 2007
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Posted: 25th Jul 2007 07:55
Screen 2 showing cloneing machines.



Wake up, smell the carbonite, and take on a rancor!

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AlanC
17
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Joined: 28th Sep 2006
Location: Seattle, WA
Posted: 25th Jul 2007 08:33
Looks bland, and very boring.

Was this made in the latest verson of FPSC?

tyrano man
17
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Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 25th Jul 2007 12:47
could you put a pic of the char models?

ASTECH
16
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Posted: 25th Jul 2007 14:03
Quote: " Looks bland, and very boring."


VERSION 1.0

Kamino is basiclly bland and boring. And I'm posting it today. I said I did this in 2 hours and that was mostly waiting for the build to finally work. I'm using 1.5 and I don't feel like converting.




Wake up, smell the carbonite, and take on a rancor!
nackidno
17
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Joined: 3rd Feb 2007
Location: Där solen aldrig skiner
Posted: 25th Jul 2007 14:12
Is the walls supposed to be textureless?

Footsteps W.I.P

[url=nackpro.se.nu]my website[/url] It's swe!
Cherd
17
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Joined: 30th Dec 2006
Location: Where I can see you.
Posted: 25th Jul 2007 16:35
you would have been better looking on the forums for star wars media, and the walls are too bland no detail, curved corners would look cool in the rooms too

and if kamino is supposed to be bland and boring, why would someone make a game of it

Roger Wilco
18
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Joined: 6th Jul 2005
Location: In the Shadow of Chernobyl
Posted: 25th Jul 2007 17:53
Wohoo, stock media without textures!

Seriously, don't just remove the textures. You just killed what game there was in that.

"Or perhaps we're just one of god's little jokes?"
Stoopid
17
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Joined: 8th Jul 2006
Location: Outside your window with a laptop.
Posted: 25th Jul 2007 18:05
Are those MY segments?



Inspire
17
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 26th Jul 2007 03:17
Kamino is pretty detailed, you just need to know how to show it. Watch the movie, and you'll see that the walls aren't just plain white.

Bloodeath 6 6 6
18
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Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 26th Jul 2007 13:55
textureless. bland. boring. white. hurts my eyes.


Sorry to be honest.

You'll Know When You See It.

Death has no end
Greek freak
17
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Joined: 28th May 2007
Location: Greece
Posted: 26th Jul 2007 16:07
Kamino boring? I have seen each movie 50 times and Kamino wasn't boring at all. If I was to make a kamino map I would make a circle map
and a cross which would hit 4 edges of the circle and some rooms like Jango fet's where the player could find weapons. In the rooms I would put many detail with cupboards some life maybe ammo and also secondary objects (crates, etc). You could also copy the map 2 times and link the 2 maps with platforms is a good idea. You could also make teleports between them so that the players move fasterr.

The problem is not if there isn't after-death-life. The problem is if there is no life in life!
SamHH
17
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Joined: 9th Dec 2006
Location: Vermont
Posted: 26th Jul 2007 22:37
play the kamino level in battlefront. Also Kaminoions can see colors that humans cant.
ASTECH
16
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Joined: 18th Jul 2007
Location:
Posted: 28th Jul 2007 07:15 Edited at: 28th Jul 2007 07:16
Sorry about me being away. I couldn't upload because of internet. Also watched the movie and I didn't remove any textures. I used Stoopid's segments. Also like I said,
Quote: "I said I did this in 2 hours"
I'm currently planning out other maps but am going to make a better version of Kamino and post the game.


Also I own like almost every Star Wars game or have played. I had secrets I didn't want to show you guys but I went over them and thought them to be trash so I'm rebuilding the map.



Wake up, smell the carbonite, and take on a rancor!
Candle_
18
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Joined: 29th May 2006
Location: kindergarten
Posted: 28th Jul 2007 10:24
Accoun
18
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Joined: 9th Jan 2006
Location: The other end of the galaxy...
Posted: 28th Jul 2007 22:58
Quote: "I like it.
Different is good."

Wall textures are also good.

Make games, not war.

ASTECH
16
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Joined: 18th Jul 2007
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Posted: 28th Jul 2007 23:31 Edited at: 28th Jul 2007 23:32
Lol, there are not textures to them but thanks for the comment.
I'm thinking about using the lab segments as the Kamino wall texture but I've got to modify the floor.

Quote: "Diffrent is good."


Thanks for that one even if it was sarcastic.



Wake up, smell the carbonite, and take on a rancor!
Accoun
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Location: The other end of the galaxy...
Posted: 28th Jul 2007 23:34
Quote: "Lol, there are not textures to them"

LOL It wasn't serious ;-P

Make games, not war.

Grunge
17
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Joined: 12th Apr 2007
Location: Canada
Posted: 31st Jul 2007 01:07
Why do you all talk about the walls being bland. Any star wars fan would know that kamino is like that. But maybe some curved walls would help and windows. Lots of windows that another Kamino thing. Also maybe ypu could try to find the big rainy sea to use as a skybox. BTW if any windows lead outside make it so you cant break'em just so it looks more like the real thing. Otherwise awsome job!

(\__/)
(^.^ ) Grunge Studio! Go Now!
(> < ) http://www.freewebs.com/grungestudio
Grunge
17
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Joined: 12th Apr 2007
Location: Canada
Posted: 31st Jul 2007 01:16 Edited at: 31st Jul 2007 01:22
Here is a Darth Vader Model: (I don't think he will be much use but who knows!)
Geometry: Polygonal
Polygons: 100000
Vertices: 100000
Textures: Yes
Materials: Yes
Animated: No
Jointed: No

http://www.the3dstudio.com/product_details.aspx?id_product=7798

(\__/)
(^.^ ) Grunge Studio! Go Now!
(> < ) http://www.freewebs.com/grungestudio
Stoopid
17
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Joined: 8th Jul 2006
Location: Outside your window with a laptop.
Posted: 31st Jul 2007 02:04
Im not sure... but I think that Darth may be too many polygons.

But I dunno...

ASTECH
16
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Joined: 18th Jul 2007
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Posted: 31st Jul 2007 05:01
I'm currently messing around and am working on Taspir but I'm sue to revsit this. Will post more later on. Also checkout the Re-Do GoldenEye thread and tell me what you think. (Of coarse you'd had to of played it.)

Thanks fo the Vader modek but I can't convert models. I don't know how. Also, Jango Fett would be a better model choice.



Wake up, smell the carbonite, and take on a rancor!
tyrano man
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Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 31st Jul 2007 09:24
I hope you have right to use those models in your own game, even if you do drop the poly count down 97000 polys...

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