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Geek Culture / Getting my game published

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Nicholas Primiano
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Posted: 26th Jul 2007 03:50
I really want to get my game published once it's finished in my opinion it's going to be great. I just don't know of a publisher that i can trust to get me shelf space and would not know to go about publishing my game myself. Who should I go to?

<\(nprim)/>
Deathead
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Posted: 26th Jul 2007 03:55
Ummm let me check that anderson game.

Deathead
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Posted: 26th Jul 2007 04:07
It was something like HGAM something like that search it on ign.com

GatorHex
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Posted: 26th Jul 2007 04:13
Look who has products on the shelf already, then send them a 1 level demo of your game. Send youself some copies and don't open them. So if they later rip off your concept you can prove when you made it.

DinoHunter (still no nVidia compo voucher!), CPU/GPU Benchmark, DarkFish Encryption DLL, War MMOG (WIP), 3D Model Viewer
Shadow heart
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Posted: 26th Jul 2007 06:14 Edited at: 26th Jul 2007 06:14
yep just send themn some screenshots and such threre are multiple reliable indie publishers look for some that have multiple games published.

personally i'm planning on publishing mine just from elementline games' homepage. with a link to a purchasing option.

haha lets rock this world.
Fallout
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Posted: 26th Jul 2007 11:33
Quote: "Send youself some copies and don't open them. So if they later rip off your concept you can prove when you made it."


Arrghh. I thought this old wives tale was dead! That method doesn't work as proof of copyright, for anything at all. Just to let you know! You really have to register it officially unless you have some other clever method of proving you did it first. The post mark on an envelope is not good enough proof you made what was inside. If that stood up in court, I could've posted myself a blank open envelope 10 years ago, and now put the harry potter books inside, seal it up, and then sue miss JK for trillions!


GatorHex
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Posted: 26th Jul 2007 14:09 Edited at: 26th Jul 2007 14:28
I'm not a lawyer but I belive copyright doesn't need to be registered with anyone. It's something you own with everything you produce automatically as long as you weren't employed to do it. It's patents you have to register. No patents on EU software so far thank god because it's a legal nightmare that only makes layers rich

You just have to be able to prove you made it and when.

You get the post office to stamp/date over the seal to avoid the fake harry potter thing you're suggesting.

Also you have all your rough script and notes to back it up.

Somones trying to sue that Face book guy which is pretty funny. Something about giving him the code to finish off, which he didn't and his defence is "I didn't steal the code i just stole the idea"

http://news.bbc.co.uk/1/hi/business/6914843.stm

DinoHunter (still no nVidia compo voucher!), CPU/GPU Benchmark, DarkFish Encryption DLL, War MMOG (WIP), 3D Model Viewer
Van B
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Posted: 26th Jul 2007 14:28
You have to protect a copyright if you intend to make money from it - it's not a case of unopened envelopes these days, really you have to proove that it's your IP, through a lawyer probably, then you can use this proof in a case if it comes to that.

Really the best bet is to simply keep it to yourself until it's done.

We're going down... in a spiral to the ground...
GatorHex
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Posted: 26th Jul 2007 14:30 Edited at: 26th Jul 2007 14:50
"Copyright is an automatic right and arises whenever an individual or company creates a work."

"When you register copyright, you are obtaining real evidence that may greatly help you in the event of a dispute"

http://www.copyrightservice.co.uk/copyright/p01_uk_copyright_law

The is different to registring a Patent which protects a new idea and your investment in it for 10 years. Patents are very expensive to get and defend because it involves lawyers working on your behalf. It's out of the range of indi coders and I believe software Patents are only in USA and Japan so far.

Adobe have patented the idea of Dock-able Tool Paletes, for example, which would mean if you copied this idea, even with your own code, if you live in USA or Japan you could find yourself being sued!!!

I will never fly to these countires, who knows what what software patent you may have used by accident in your code!

DinoHunter (still no nVidia compo voucher!), CPU/GPU Benchmark, DarkFish Encryption DLL, War MMOG (WIP), 3D Model Viewer
Fallout
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Posted: 26th Jul 2007 14:39
Quote: "I'm not a lawyer but I belive copyright doesn't need to be registered with anyone. It's something you own with everything you produce automatically as long as you weren't employed to do it."


Yeah, definitely true. All you have to do is prove you made it first. Unfortunately the posting it to yourself envelope trick doesn't work, as I believe (I've been told at least with regard to the music industry) that a few people have been caught out by that one. Even if you open an envelope you can reseal it. It's not a reliable enough method to protect work.

With a computer game, you could probably prove it by being the only person to own the source code. While someone could probably decompile DB code and claim they wrote it to some degree, you're going to be the only one with fully work DBP source code, so I think a court would rule in your favor.

But at the end of the day, if you have something that you're going to try and market yourself and it's worth some money, there are official routes you can go down to get it copyrighted. i.e. offices where they will timestamp work you submit (as far as I understand it) to be used in evidence later if necessary.

You should always go down that route if you have something of value, unless you have a method which you believe clearly proves you made it. For example, with my digital music, I'm the only person who owns the source files and individual music elements, so I can prove I wrote the tune. Somebody could recreate it from scratch and sell it, and I probably wouldn't be able to prove I wrote it before them, but if they nicked my exact music file, I could. I see the risk as negligible because digital music is all about the synthesis (so it's very hard to recreate digital music), and I don't think anyone could be arsed to rip me off anyway.


Jess T
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Posted: 26th Jul 2007 17:40
Someone having a patent of an idea or system doesn't necessarily mean they start suing.

For example, someone may patent an idea so that they hold the individual rights to that IP and the right to profit from it, but then another company may start making a cheap clone which is of poor quality. The holder of the patent need not sue, and just let them do it and let the customers figure out that the original is the best.

Also, it is a common case that companies share patent rights.
For example, IBM and Microsoft have been known to share patents. Kind of like Scratch my back, I'll scratch yours. Microsoft lets IBM create something that MS has patented, and in return MS can create something that IBM has patented.

That, and an Aussie patented the Wheel!
Whoo!

Nintendo DS & Dominos :: DS Dominos
http://jt0.org
GatorHex
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Posted: 26th Jul 2007 17:59 Edited at: 26th Jul 2007 18:07
Quote: "The holder of the patent need not sue, and just let them do it and let the customers figure out that the original is the best.
"


In theory the patent holder could do nothing, but it's very unlikely someone would go to all the trouble of winning the right to a patent to then let people rip it off. It's a money making machine for 10 years and they would sell,licence or sue.

Quote: "another company may start making a cheap clone which is of poor quality"

This one comes under "Trade Marks and Passing off". If somone makes a fake of your product that the general public might mistake as your own. Lol I remmber Coca Cola suing Virgin Cola for using the same font or colour on their bottles. They tried to sue Pepsi for using the word "Cola" but lost that one due to it being a drink description word.

DinoHunter (still no nVidia compo voucher!), CPU/GPU Benchmark, DarkFish Encryption DLL, War MMOG (WIP), 3D Model Viewer
Zotoaster
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Posted: 26th Jul 2007 18:04
Quote: "That, and an Aussie patented the Wheel!"

Theif

"It's like floating a boat on a liquid that I don't know, but I'm quite happy to drink it if I'm thirsty enough" - Me being a good programmer but sucking at computers
Jess T
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Posted: 26th Jul 2007 18:06
The problem then is stiffling growth and possible evolution of the idea/system.

If you patent an idea, and anyone tries to build on it and you automatically start charging massive amounts of money for it, or sue them, then how are we meant to move forward?

That's the main argument against software patents at least

(Like how Amazon holds the patents for pretty much all the things involved with shopping carts and their one-click purchase system)

Nintendo DS & Dominos :: DS Dominos
http://jt0.org
GatorHex
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Posted: 26th Jul 2007 18:09 Edited at: 26th Jul 2007 18:23
This is why programmers and software houses will set up n the UK instead of America and Japan Probably explains why software is our biggest export.

Imagine if they patented Lotus 123 and we had to wait 10 years for another spreadsheet program. Luckly they lost the case

The guy who invented the internet had his head screwed on right, although British Telecom claimed at one stage they pateneted the hyperlink but they had so many patents they didn't notice until the 10 years had passed

The patent system suxorz it don't matter who invented it all that matters is who got to the patent office first. there are many examples of stolen inventions copyright is much more sensible system.

DinoHunter (still no nVidia compo voucher!), CPU/GPU Benchmark, DarkFish Encryption DLL, War MMOG (WIP), 3D Model Viewer
xplosys
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Posted: 26th Jul 2007 18:31
Quote: "Send youself some copies and don't open them. So if they later rip off your concept you can prove when you made it."


Well, it's not exactly an "Old wives tale", though you did miss a step. The objective here is to hold proof that the concept, idea, game, whatever, was originally yours. Have the contents of the envelope or package witnessed and stamped by a notary before you send it to yourself. It's actually a very common practice.

It's not perfect, but it is evidence if and when it comes to an argument over ownership.

Best.

I'm sorry, my answers are limited. You must ask the right question.

Nicholas Primiano
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Posted: 27th Jul 2007 00:02
All of the legal stuff was a lot of help but I really just need is the name of a publishing company that would take of a small scale project and maybe get me shelf space. And I do plan to register a copyright it is proof that the game is originally mine.

<\(nprim)/>
Seppuku Arts
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Posted: 27th Jul 2007 01:08
Quote: "Imagine if they patented Lotus 123"


Would you believe I have that installed on my computer, they were neat little apps, even if they're old. Though this whole patent system sounds silly, it's good once you're work is protected, but there are many ways in how our legal system works, though I don't know the details, but it's obvious that it's not perfect.

Hakuna Matata
Insert Name Here
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Posted: 27th Jul 2007 12:16
Quote: "The guy who invented the internet "

I believe it was actually a whole load of guys, packed together in some big military room, trying to protect us from a nuclear war!

I never tell the truth.
That ain't a paradox.
I always tell lies is though.
Deathead
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Posted: 27th Jul 2007 15:40
Quote: "I believe it was actually a whole load of guys, packed together in some big military room, trying to protect us from a nuclear war!"

*Coughs* I believe it was Bill Gates. *Takes a sip of water.*

Seppuku Arts
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Posted: 27th Jul 2007 16:00
Though he didn't actually invent it, I can't remember who, but the internet has been around for a long time, though not as public as it is today, I saw an article about the internet, though can't remember a word it said, nor the link, as it was for Compulsory ICT and I wasn't particularly interested in doing the work at the time.

Hakuna Matata
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Posted: 27th Jul 2007 16:00
i believe it was Tim Berners-Lee

I don't have a sig, live with it.
Agent Dink
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Posted: 27th Jul 2007 16:10
NO WAI!! IT WUZ JOHN KERRY!!

(rofl)



Jeku
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Posted: 27th Jul 2007 22:21
No, Al Gore invented the Internet, remember? That, and global warming.

Agent Dink
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Posted: 27th Jul 2007 23:47
Wow...now I feel dumb. I meant to write Al Gore I really really need to stop posting right after I wake up.



Jonny_S
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Posted: 28th Jul 2007 16:56
Quote: "Though he didn't actually invent it, I can't remember who, but the internet has been around for a long time, though not as public as it is today, I saw an article about the internet, though can't remember a word it said, nor the link, as it was for Compulsory ICT and I wasn't particularly interested in doing the work at the time. "

I think you mean arpanet >> http://en.wikipedia.org/wiki/Arpanet
Thats like the only thing I actually learnt at uni this year, the history of the internet....that was great fun .

I finally changed the bad spelling
That C++ Nerd
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Posted: 28th Jul 2007 18:35 Edited at: 28th Jul 2007 18:37
I'm going to reply to the ORIGINAL post.

Finding a professional company to publish a game is a hard thing to do. You better aim at an audience of under 10,000 people. Otherwise, a publisher wouldn't pick you up.

I used to work with several different game devs. Even companies that were already registered with the publisher, the publisher could always say no to the project. I've seen it happen before, about 20% into the project VU drops out on us saying they'll pay for it no more.

If you're looking for a good publisher, I suggest preparing a portfolio along with a resume and sending it to their offices.

That's the easiest way it can be done. Make it different from the others too. Publishers usually only pick a few.

Your signature has been erased by a mod because it's too big--- 300k!?
Nicholas Primiano
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Posted: 30th Jul 2007 04:22
Thank you that C++ Nerd for actually answering my question. I was thinking about doing a DX 10 game but then realized that not many people have the card to run one should i go back to that to make it different. And do you know of any publishers that might take on a project like mine. I'm not aiming to make millions just maybe to see it in stores, could you give me a name.

<\(nprim)/>
Cash Curtis II
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Posted: 30th Jul 2007 19:13
Nicholas Primiano, I'll give you a bit of my own limited wisdom on the matter.

I've got two publishers that want to publish Geisha House. Their deal is the same, who I choose will depend on the specific modes of distribution that they each offer.

Before you even consider getting your game published, you need to have fantastic progress done on it. The publishers need to be able to look at it and be legitimately impressed instantly. If your game isn't that far along then you should get back on the game.

If they don't see your game as marketable then they won't be interested. It doesn't matter how you feel about it, it matters how it comes across in the presentation.

Both publishers saw my game themselves on Gamedev.net and this forum. They're smallish publishers, no huge titles but decent ones. I bet if you make a portfolio page for your game with screenshots and videos (Youtube videos that they can watch directly on the page) then they'd express an interest, provided that it comes across in the right way.

Xing Publishing was the first company that contacted me. I'm sure that they'd be open to your game if you contacted them yourself, but this type of company keeps tabs on gamedev forums looking for a game that they can take on. It's a good deal for them because they can get a good game without paying a dime for its development.

Just don't bother a publishing company until your game is ready, else they might put you in the spam folder. I bet they are flooded with lame requests all the time.


Come see the WIP!
Nicholas Primiano
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Posted: 31st Jul 2007 01:03
Thanks for the advice and will will check out Xing Publishing.

<\(nprim)/>

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