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FPSC Classic Scripts / My questions about FPSC Language

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Majid Tavakkoli
17
Years of Service
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Joined: 29th May 2007
Location:
Posted: 26th Jul 2007 07:13


Look at the picture in above.
I want too make this action:
Player can't move more red line.means when player arrive to red line player stop and don't move.even if gamer press move keys.
How I can to make this action?
Cheese Cake
17
Years of Service
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Joined: 11th Dec 2006
Location: At the bakery
Posted: 26th Jul 2007 14:39
You will have to place a trigger zone where the red line stands.
And than it will come to scripting and sorry i am not good at scripting.
xplosys
18
Years of Service
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 26th Jul 2007 16:08 Edited at: 26th Jul 2007 16:10
Or just use a tranparent (invisible) wall?

Do you mean that the player cannot cross the line, or cannot move once he reaches the line? Because if the player cannot move once he reaches the line, the game is over.

Best.

I'm sorry, my answers are limited. You must ask the right question.

Cheese Cake
17
Years of Service
User Offline
Joined: 11th Dec 2006
Location: At the bakery
Posted: 26th Jul 2007 18:44
I think he means that the player cant move.
So not forward or backwards.
Les Horribres
19
Years of Service
User Offline
Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 1st Aug 2007 08:32
<font size=infinity>Sigh</font>

Have a teleport "followplr" "setalphafade=0" and the ifused= the teleports name

using trigger zones to activate it (easier to have it with the startfpi script.. somwwhere


:activate=1:runfpidefault=2


and any decent scripter can work out the rest

Its not who you are or what you've done... its WHY you did it and how far you are willing to go.
If you fear speaking for yourself, make use the words of others while discovering your own voice.

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