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FPSC Classic Models and Media / 1 sided stairs- for those who insist on squeezing absolutely every FPS outta FPSC!

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Disturbing 13
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 27th Jul 2007 07:41 Edited at: 27th Jul 2007 07:41
here are 2 sets of stairs that are only 40 pollys. Best useable when a wall is on each side of it. Theese are for the marble and stone steps found in the WW2 section. I made a handy install so there should be no problems getting it to work. Enjoy.



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Disturbing 13
19
Years of Service
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 27th Jul 2007 07:42 Edited at: 28th Jul 2007 22:32
The install. CnC appreciated.
EDIT-Install fixed.


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Slayer222
17
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Joined: 19th Mar 2007
Location: Wherever I feel like
Posted: 27th Jul 2007 08:12
Cool this will save a few polys here and there Any chance of other styles as well?
*Slayer_2

EOT
[img][/img]
Check it out here: http://eliteops.piczo.com/?cr=6&rfm=y
Disturbing 13
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Location: Murder Capital of the World
Posted: 27th Jul 2007 08:25
other styles would be a bit tougher but not completely undoable. I may do a woodstyle and metal style, but it would have to be with the same wall on each side stipulation.


FredP
Retired Moderator
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Location: Indiana
Posted: 27th Jul 2007 09:56
Nice stuff.Thanks.

Please have mercy and use the search function.
tyrano man
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Location: Battle City - Kalspher :)
Posted: 27th Jul 2007 11:18
Quote: "here are 2 sets of stairs that are only 40 pollys. Best useable when a wall is on each side of it."


Although this is the most logical thing to do, I have heard otherwise. If it's going to just go between two walls, close the model up with as few polys as possible. I'm not sure if this is 100% true, but FPSC doesn't handle open models as good as closed models and you will get better frame rates with closed models instead, with a few extra polys.

i'm 100% on this though.

Tyrano

Disturbing 13
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 27th Jul 2007 23:54
Ive been testing a level with lots of stairs on comps with only 512 mb of ram and getting 33-32 fps useing these stairs.as long as the level is closed up and sealed it performs well. a closed model doesnt really make a difference so much as an enclosed level. If you notice all decals are open as well as the skyboxes. But hey I could be wrong. The problem i had was fpsc's stairs always caused major lag for some reason. After useing these I have no problems.


xplosys
18
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 28th Jul 2007 01:06
We need all the advantage we can get. Thanks.

I'm sorry, my answers are limited. You must ask the right question.

Disturbing 13
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Location: Murder Capital of the World
Posted: 28th Jul 2007 01:10 Edited at: 28th Jul 2007 03:39
not a prob

EDIT-Did anybody have a problem with this going to the wrong spot? Will fix tonight and repost it.


Roger Wilco
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Location: In the Shadow of Chernobyl
Posted: 28th Jul 2007 13:33
Great idea, D13. I like it low-poly and efficient.

"Or perhaps we're just one of god's little jokes?"
Disturbing 13
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Location: Murder Capital of the World
Posted: 28th Jul 2007 22:00
glad you like


Slayer222
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Location: Wherever I feel like
Posted: 28th Jul 2007 22:06
well couldn't you just change the texture,
*Slayer_2

EOT
[img][/img]
Check it out here: http://eliteops.piczo.com/?cr=6&rfm=y
Disturbing 13
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Location: Murder Capital of the World
Posted: 28th Jul 2007 22:12 Edited at: 28th Jul 2007 22:33
yes, but I aim to duplicate some of the effects of individual floating stairs as well. accually as long as each step in the texture is placed the same anybody could do that. But I'll do a new model for it at a later time.
EDIT- Install is fixed.


Commander in Chief
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Joined: 15th Apr 2006
Location: Carbondale, PA, USA
Posted: 31st Jul 2007 04:16
If that's the same texture as normal FPSC, then your download will be removed.

~Chief

Hardware: nVidia GeForce 8500GT 256mb, 240gb HD Space, Pentium 4 CPU 2.80GHz, 512mb RAM, Realtek HD Audio
Software: 3Ds Max 9, Adobe Photoshop CS8
FredP
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Location: Indiana
Posted: 31st Jul 2007 04:35
As long as he's not charging for the textures there's no harm done.

Please have mercy and use the search function.
Commander in Chief
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Location: Carbondale, PA, USA
Posted: 31st Jul 2007 06:36
I thought that redistributing FPSC media was not allowed?



Hardware: nVidia GeForce 8500GT 256mb, 240gb HD Space, Pentium 4 CPU 2.80GHz, 512mb RAM, Realtek HD Audio
Software: 3Ds Max 9, Adobe Photoshop CS8
FredP
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Posted: 31st Jul 2007 07:02
For those of you that may not be up to speed on this Rick Vanner said that that it is okay to redistribute textures as long as they are given away free.Without FPSC the textures would be useless anyway since they are mapped specifically for that segment/entity.
At any rate if I had to guess (since I am not currently looking at the folder in question) I would say that Disturbing probably just used the pathway to existing textures in the texturebank within the .fps file rather than include a texture.

Please have mercy and use the search function.
Disturbing 13
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Location: Murder Capital of the World
Posted: 31st Jul 2007 08:59 Edited at: 31st Jul 2007 09:03
OK check this out peeps. whats included in the download is an icon,a model,a.bin,a.dbo, and an fpe file. This was specificly made for FPSC users sooooooooooo, why would I bother giving you a texture you already have and make my download bigger? How about you install to your desktop (not FPSC) and see exactly what i'm distributeing before even bothering to make such a mention. I'm not an idiot and I unlike many,I follow rules of the forum. Frankly I'm kind of insulted.

Quote: "I would say that Disturbing probably just used the pathway to existing textures in the texturebank within the .fps file rather than include a texture."


Thank you FredP, someone with some intellect.


tyrano man
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Location: Battle City - Kalspher :)
Posted: 31st Jul 2007 09:20
Ok I hadn't tried this myself, I just heard that before from someone. I think WoI was making the question, and I think it was loc who said closed models worked better. But I may be wrong. Glad to hear FPSC uses them as it should.

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