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FPSC Classic Work In Progress / dead game and screenshots

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kcelf760
16
Years of Service
User Offline
Joined: 24th Jul 2007
Location:
Posted: 27th Jul 2007 09:44
FPSC Model Packs
User Banned
Posted: 27th Jul 2007 15:02
have you a trailer?

Centring Darklight - fpsc game
Cheese Cake
17
Years of Service
User Offline
Joined: 11th Dec 2006
Location: At the bakery
Posted: 27th Jul 2007 15:10
The story?

And oh yeah:
2 screenshots no lighting.
Adjust the ambience.
Put more entities in it.
FPSC Model Packs
User Banned
Posted: 27th Jul 2007 15:42
The entities is ok!
A blue light outside

Centring Darklight - fpsc game
Cheese Cake
17
Years of Service
User Offline
Joined: 11th Dec 2006
Location: At the bakery
Posted: 27th Jul 2007 15:52
Personaly i think that the entities are placed random.
But thats my opinion.
And a blue light outside?

Its not like when i am outside that everywhere i see is blue because of the daylight.

No i think that some sort of grayish would do better.
And inside a building is your choice.
But remember light needs a source so dont place a light marker
when there is no lamp or such.
kcelf760
16
Years of Service
User Offline
Joined: 24th Jul 2007
Location:
Posted: 27th Jul 2007 19:17
yes i well change alot more of this game because first i just wanted to see what you guys think thank you..
wizard of id
18
Years of Service
User Offline
Joined: 16th Jan 2006
Location: Sunny South Africa
Posted: 27th Jul 2007 23:48
Gee it's dark in here or is it me??

Pointless Assault video
http://w13.easy-share.com/1408971.html
kcelf760
16
Years of Service
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Joined: 24th Jul 2007
Location:
Posted: 28th Jul 2007 00:16
KeithC
Senior Moderator
18
Years of Service
User Offline
Joined: 27th Oct 2005
Location: Michigan
Posted: 28th Jul 2007 00:25
There doesn't appear to be any rhyme or reson to the entity placement. Still....you did include screenshots, which puts you ahead of many new posters.

FPSC Model Packs
User Banned
Posted: 28th Jul 2007 16:03
Why you choose the hands?

Centring Darklight - fpsc game
Negrul1
17
Years of Service
User Offline
Joined: 31st Jan 2007
Location: Repairing Black Mesa
Posted: 10th Aug 2007 20:04
Very dark.

(\__/)
(O.o )
(> < ) This is Bunny. Copy Bunny into your signature to help him on his way to world domination!
Pus In Boots
18
Years of Service
User Offline
Joined: 5th Nov 2005
Location: S.M.I.L.E. industries
Posted: 11th Aug 2007 01:14
Has a grimy, desaturated look to it. Lightmapping can only make it better though.

I like random stuff- but I hate watermelons!
Endless Fps Team
16
Years of Service
User Offline
Joined: 25th Jul 2007
Location: At home...
Posted: 11th Aug 2007 03:17
cool, needs more lighting and more entities for a real enviroment...

but i do like how this game is turning out...

Endless Fps Team
AlanC
17
Years of Service
User Offline
Joined: 28th Sep 2006
Location: Seattle, WA
Posted: 11th Aug 2007 20:16
When people make a game they really gotta think "Would this go here?"

Why are there pay phones, and a mens and womens restroom in an old ally In pic 1?

ASTECH
16
Years of Service
User Offline
Joined: 18th Jul 2007
Location:
Posted: 11th Aug 2007 21:27
Wow, lightmaps buddy. A little light here ans there wouldn't hurt so much either. The entities are all random and messy. You might as well stcik a fridge to the lab room ceiling and call it a game. Sorry to be rude but yeah, this game is DEAD.



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