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FPSC Classic Scripts / Darkness affect enemy?

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myfrm
17
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Joined: 12th Jul 2007
Location: India
Posted: 27th Jul 2007 20:01 Edited at: 27th Jul 2007 20:07
Q.1.How can we make an enemy to lose his sight when there is no sufficient light?
There is a simple way that make the enemy freeze and runfpi= cautious.fpi when the user switches off the light.But the problem is I don't have that script. Can anyone help?

Q.2.Can I reduce the visibility range of a character?

Q.3.How can I disable the fog when user zooms a sniper?

Q.4.What is the default fog colour RGB at night?


drakul
game lover
17
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Joined: 27th Apr 2007
Location:
Posted: 27th Jul 2007 20:40
Dude just search this has been covered before and some of those questions can be answered in the manual.

Q.1 I'm not sure you can do that or can you? I'm no pro wait for some veterans they will have the answer for this question

We all want to be awesome, but does awesome want to be us?
Opposing force
19
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Joined: 10th Aug 2005
Location: England
Posted: 27th Jul 2007 23:53 Edited at: 27th Jul 2007 23:54
Inspire
17
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 28th Jul 2007 00:48
Hahaha, amazing pic Opposing Force.

Gamz
18
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Joined: 28th Nov 2005
Location: A bubble!
Posted: 28th Jul 2007 20:19
ROFL @ Opposing force

I am a manifestation of your subconscious.
creator of zombies
18
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Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 28th Jul 2007 22:21
Lol OP,you make me laugh



myfrm
17
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Joined: 12th Jul 2007
Location: India
Posted: 29th Jul 2007 19:59
If you know the answer then say "I know", and say the answer.
If you don't know, then say I don't know. But in a forum post there is no need for "I don't know" post. So if you don't know the answer, then better please don't reply it. I'm talking generally, everyone hates the statement "Try the search."
I've been searched already.
If still not got it, then atleast don't say that sentence to me. I only post after a search.
Next I have a manual and a tips guide. Is that enough?

Please don't hate me because I am seeing "try search" for my every post.

drakul
Airslide
20
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Joined: 18th Oct 2004
Location: California
Posted: 30th Jul 2007 02:00
For the first question, there seems to be something in the source about a lower chance of seeing the player (though the plrcanbeseen command) depending on the amount of light, though that may only work for dynamic lights. It seemed to be sampling the lightmap though. It doesn't seem to do much, so it is probably just another memory eater.


Vote today and play the games!

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