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Newcomers DBPro Corner / Camera X angle restriction prob

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culmor30
17
Years of Service
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Joined: 16th Jun 2007
Location: In my head.
Posted: 29th Jul 2007 08:39
I'm working on my FPS still, I want to place a restriction of the X rotation of my camera because obviously it is not a good thing to be able to turn it upside down. Here's my entire mouselook thing so far:



It's that last seperated 2 lines there... what am I doing wrong? Obviously something, because it it NOT working. Do I need to use wrapvalue?

Well whatever it is, I could really use some help

Ty in advance
culmor30
17
Years of Service
User Offline
Joined: 16th Jun 2007
Location: In my head.
Posted: 29th Jul 2007 08:47 Edited at: 29th Jul 2007 09:08
Nvm, with Chafari's help made it like this:



But still a bit shaky when it reaches the limits, anyone know how to fix?
Jane Doe
17
Years of Service
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Joined: 29th Jun 2007
Location:
Posted: 29th Jul 2007 09:30
See if this works:

if camera angle x(0) > 90.0 then xrotate camera 0, 90.0
if cameraangle x(0) < -90.0 then xrotate camera 0, -90.0

- Jane
culmor30
17
Years of Service
User Offline
Joined: 16th Jun 2007
Location: In my head.
Posted: 29th Jul 2007 10:11
Hmm, still acts the same way I had it before.

But I added some curvevalue stuff and it seems to be nice and smooth now. Thanks though

Now back to my collision thread... and waiting for someone who knowes anything about sparky's...

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