Quote: "There is nothing to search for that has to do with this subject, and there are no answers in another thread. I've played with it for a few minutes and could not come up with a way to do it when a player enters a zone. I'm very busy at the moment, but I like the idea and will work on it again later. Perhaps we need to look at it from another angle."
Didn't I sudgest something like this? I think I did... it's out there, somewhere.. (I think I was doing it for some stealth thing)
Basically, player walks in zone and activates an enemy (enter the enemys name in the ifused field)
then it's just :activate=1:runfpi=loop.fpi (or you can put activate=0 next to everything else.
If you don't want him to shoot, but beable to move, you need a GOOD script (like mine
) that doesn't call shoot.fpi. Then it's just activate=0 next to the "shootplr" lines (or is it just fireweapon... forgot
Its not who you are or what you've done... its WHY you did it and how far you are willing to go.
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