Quote: "the AI was the most diabolical in the history of the scubaverse and shunned it."
No way, H&D's AI was
years ahead of it's time. One of the first games where enemy's showed an awareness of each other, and also change their behaviour (like, they would patrol, then leave their path and chase you).
They could also hear you, which was fairly new at the time.
It's only fault was it was so buggy at v1.0 it was unplayable at times. I've actually still got the CD, and install it sometimes just to marvel at how it got past QA. Your men would just crumple down and die for no reason.
I remember some bugs in 1.0 where they would get caught on walls and stuff, which I guess made them look pretty dumb, but the download version (which is the original and expansion pack, both patched to the heavens) is pretty solid. I played it in my lunch hour a fair bit a few months ago.
-= Out here in the fields, I fight for my meals =-