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Klive
17
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Joined: 10th May 2007
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Posted: 31st Jul 2007 11:04
I have been having troubles with the new 1.06 version and thought while I was here I would show a lil of the game.

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butyouman
18
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Joined: 7th May 2006
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Posted: 31st Jul 2007 18:02
Looks Goood

Slipknot Rules
Klive
17
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Posted: 31st Jul 2007 22:16
here is another pic. This is the corridor to the lab.

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Klive
17
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Joined: 10th May 2007
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Posted: 31st Jul 2007 22:17
Lab area.

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Klive
17
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Posted: 31st Jul 2007 22:19
another corridor to the engine room.

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Klive
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Posted: 31st Jul 2007 22:20
this is the lab entrance area.

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Silent Thunder
18
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Joined: 6th Feb 2006
Location: The Ship
Posted: 31st Jul 2007 23:21
Not bad, try adding in a few more entities in those big rooms though.



Click on the picture to order your copy today!
Klive
17
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Posted: 1st Aug 2007 00:46
wILL DO. tHANKS FER THE SUGGESTION. I am working on all new AI's, so they might help fill in the space a lil. Frame rate is the key here. The levels are some what large.
Cheese Cake
17
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Joined: 11th Dec 2006
Location: At the bakery
Posted: 1st Aug 2007 01:24
Looking good.
Stoopid
18
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Joined: 8th Jul 2006
Location: Outside your window with a laptop.
Posted: 1st Aug 2007 03:53
Kinda reminds me of the '007 Nightfire' game mixed with 'Area 51'...

Looks good.

Cheese Cake
17
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Location: At the bakery
Posted: 1st Aug 2007 04:02
Yeah actually it does has a area 51 fealing.

So thats a good thing.
Klive
17
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Joined: 10th May 2007
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Posted: 2nd Aug 2007 05:00
Thanks. I will post more in game shots as soon as they get the 1.06 version fixed fer me.
Endless Fps Team
17
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Joined: 25th Jul 2007
Location: At home...
Posted: 8th Aug 2007 06:58
Pretty cool .. Just a thought ..
Shouldnt you add more entities to make a enviromental look .. Like knocked over entities and destoryed ones .. And some wierd electrical shocks and other things that create a realistic scene ..

overall ..
HIGHINTERMEDIATE


(Its bare in some sceen-shots)

(\__/)
(O.o )
(> < ) This is bunny...-EFT
Klive
17
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Posted: 8th Aug 2007 09:37
Yes i agree. I am building mostly levels and corridors, and I am making all custom entities and character models as we speak. I had 12 of 24 levels all layed out and designed,custom textures and 3d walls and floors models, except for the new doors and windows, but 1.06 trashed the entire levels leaving me with untextured walls and floors. I tried everything to figure out how to fix this issue, but to no prevail, I simply am starting over. I always wait until the level is complete, then I add the entites, lighting, and effects lastly. Mostly I was showing the wall texture, layout, but I do appreciate the feed back. I have been designing games for over 15 years. And critiques are the best way to devlop something good.

Thanks

Klive out
Dr Distracto
17
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Joined: 28th Apr 2007
Location: La-La Land
Posted: 21st Sep 2007 10:14
Black tomorrow...White today

looks good


ASTECH
17
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Joined: 18th Jul 2007
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Posted: 21st Sep 2007 22:46
Don't stop dude because this looks really nice!


Second Chairman of COZ's Productions.
AlanC
18
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Joined: 28th Sep 2006
Location: Seattle, WA
Posted: 22nd Sep 2007 03:36
Mind if I ask where you got the segments? Looks great.

General powell11
17
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Joined: 7th Jul 2007
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Posted: 22nd Sep 2007 04:38
dont you have the full helm hud?

A noob
Dr Distracto
17
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Joined: 28th Apr 2007
Location: La-La Land
Posted: 23rd Sep 2007 03:12
yah! Wheres the awsome HUD?


ASTECH
17
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Joined: 18th Jul 2007
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Posted: 23rd Sep 2007 05:37
Forget the hud, where is some more shots?


Second Chairman of COZ's Productions.
Klive
17
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Joined: 10th May 2007
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Posted: 14th Oct 2007 08:38
The site is almost complete. will post URL here shortly.

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