Quote: "I'm not sure how the engine handles same script characters. We know that scripts containing timers are are a problem because there is only one, but whether the engine shares the one script with the four characters or assigns a separate copy of the script to each, I don't know. And how either way effects a characters or the games' performance is also a mystery to me."
The engine assigns the script to each character... I'm 70% certain (I vaguly remember the code being for next's with the characters meaning no shareing)... but FPS is affected by the complexity of the script
TZap, take my advice... NEVER use shoot.fpi
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