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FPSC Classic Models and Media / Problem with tree in FPSC that I made in TreemagikG2.

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Johny English
18
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Joined: 16th Jul 2006
Location: Czech Republic
Posted: 31st Jul 2007 23:58 Edited at: 1st Aug 2007 00:03
I made tree using TreemagikG2. I exported it, in editor it looks ok: BUT when I tested the game (in test mode) it looks like this:
Here is the image of files.
You can see .fpe file:
, if I made anything wrong. Please help. This is my last very noob question.

SIXOFT - This is not just a game, this is a SIXOFT game.
Strelok
17
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Joined: 16th Oct 2006
Location: In your cupboard.
Posted: 1st Aug 2007 00:23
a model use a single texture , you have 2 texture one for the leafs and other for bark.
Make one texture of the 2 and edit the uv.

Best , oleg


http://www.iluminategames.com/
Johny English
18
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Joined: 16th Jul 2006
Location: Czech Republic
Posted: 1st Aug 2007 00:41
This can help me, but I saw somewhere the FPSC support the multiple textures (in the newest version, I'm using v1.06).

SIXOFT - This is not just a game, this is a SIXOFT game.
FredP
Retired Moderator
18
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Joined: 27th Feb 2006
Location: Indiana
Posted: 1st Aug 2007 00:42
The trees have to be dynamic to support multiple textures.

Please have mercy and use the search function.
Johny English
18
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Joined: 16th Jul 2006
Location: Czech Republic
Posted: 1st Aug 2007 01:07
Oh, thank you!!! And you have the immobile switch off, right?

SIXOFT - This is not just a game, this is a SIXOFT game.
vorconan
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Joined: 4th Nov 2006
Location: Wales
Posted: 1st Aug 2007 02:24
Unless you want to move the tree around


TeMpLaR1
19
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Joined: 28th Sep 2005
Location: Australia
Posted: 1st Aug 2007 06:45 Edited at: 1st Aug 2007 06:46
from what i remember with treemagik trees is that when you create the create the game with the trees, you need to bring to put the textures into the games entity directory where the tree entity is found.

FPSC doesn't properly transfer the texture when the game is created so you need to manually place it there.

thats how i remember it works anyway when I had the same problem

Johny English
18
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Joined: 16th Jul 2006
Location: Czech Republic
Posted: 1st Aug 2007 12:33
I understandt... but I have the textures in the component. So isn't it right?!:

SIXOFT - This is not just a game, this is a SIXOFT game.
TeMpLaR1
19
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Joined: 28th Sep 2005
Location: Australia
Posted: 1st Aug 2007 16:32
well if thats after you have created the actual .exe file then yes, if thats just your entity bank, then no, you need to put the textures into the .exe game eneity directory.

Johny English
18
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Joined: 16th Jul 2006
Location: Czech Republic
Posted: 1st Aug 2007 22:34
It's ok now. Thank you for your time.

SIXOFT - This is not just a game, this is a SIXOFT game.
Razorroc
User Banned
Posted: 2nd Aug 2007 03:50
What was the fix?

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