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FPSC Classic Work In Progress / New: Sector Unknown

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Nowdie
17
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Joined: 31st Jul 2006
Location:
Posted: 4th Aug 2007 06:23
Sorry for the last thread..i forgot that the pictures were bmp. format.

These are images of my new sci-fi game dont worry i haven\'t abandoned \"Terror\".


By tritri at 2007-08-03

By tritri at 2007-08-03

By tritri at 2007-08-03

By tritri at 2007-08-03

By tritri at 2007-08-03

By tritri at 2007-08-03

By tritri at 2007-08-03

By tritri at 2007-08-03
Inspire
17
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 4th Aug 2007 13:37
I would change the barrels to dynamic, because otherwise they look stupid. Other than that, it looks really cool.

jeffhuys
18
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Location: No cheesy line here.
Posted: 4th Aug 2007 16:14 Edited at: 4th Aug 2007 16:14
Sweet As Hell!

But the Conker, how to make that so B.E.A.Utiful?

Legend of The Beast WIP...
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Cheese Cake
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Joined: 11th Dec 2006
Location: At the bakery
Posted: 4th Aug 2007 16:17
Nice map!
gecko265
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Joined: 30th Jul 2007
Location: Somewhere Over The Rainbow
Posted: 4th Aug 2007 19:42
Really nice game! Good Luck!

hello
Nomad Soul
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Joined: 9th Jan 2007
Location: United Kingdom
Posted: 5th Aug 2007 01:00
Quote: "But the Conker, how to make that so B.E.A.Utiful?"


In order to achieve the per pixel lighting effect seen in the screenshot with the Conker character model.

Ensure that you have 'Full shader effects' checked in the build preferences / settings and ensure you have set the 'effect' field to 'bumpbone.fx' in the character entity properties within the FPSC map editor.

Providing your graphics card supports pixel shaders you will see this effect in your own games. This works in the same way for all character models.

I've attached a screenshot which demonstrates this effect. You will need to play around with your lighting to get the exact intensity desired.

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Nomad Soul
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Joined: 9th Jan 2007
Location: United Kingdom
Posted: 5th Aug 2007 01:02
Here is a screenshot which shows how you can use this to get your game characters to react to different coloured lights dynamically.

Have fun and demo is looking promising!

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jeffhuys
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Joined: 24th May 2006
Location: No cheesy line here.
Posted: 5th Aug 2007 20:10
Thanks. Shame that my gpu does not supports this yet. 10 days till my comp arrives!

Legend of The Beast WIP...
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Theodore Mastro
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Joined: 5th Aug 2007
Location: Greece
Posted: 5th Aug 2007 20:48
Nice.
I personally don't like too many different light colors in one area.
In your 4th screenshot I see red, orange and purple lights in one room.
And try to stick to the post-modern/sci-fi(?) theme. Sci-fi Metal crates and old barrels don't look good together.
That's my opinion, anyway...
PS: I really like the first screenshot.
Have fun building it!

Evolution is God's way of issuing upgrades.
Roger Wilco
18
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Joined: 6th Jul 2005
Location: In the Shadow of Chernobyl
Posted: 5th Aug 2007 23:24
Getting a new system too, Jeff? Let's start a club.

On-topic now, this project looks nice. The wall in the first pic looks a bit flat, though, and some lights are a bit too saturated imo, but other than that, I think it looks promising. Keep it up.
phil17
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Joined: 1st Apr 2006
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Posted: 6th Aug 2007 17:28
I think it looks excellent. the lighting is very well done nice to see somthing bright than most other dark games. could be a cool multiplayer map

Mr Makealotofsmoke
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Joined: 10th Dec 2006
Location: BillTown (Well Aust)
Posted: 7th Aug 2007 12:42
@Nomad Soul lol, u got 16 fps in the small room
fpsc has shocking fps


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Nowdie
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Posted: 13th Aug 2007 20:03
sorry i've been out of town for a little while so i have been able to update, but i should have some new screens of Sector Unknown and terror soon.

Thanx 4 the comment

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