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Newcomers DBPro Corner / Limb collision

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zeeenza
18
Years of Service
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Joined: 2nd Jul 2006
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Posted: 5th Aug 2007 23:32 Edited at: 6th Aug 2007 06:46
I'm using a limb and checking for intersection (with Sparkys dll) for the shooting system in my FPS. Then I set up collision with an extra clip so it would delete it and increase the clipNumber variable. For some reason, Sparkys sc_objectCollision() won't work, so I'm using DBP's object_collision() instead. The problem is, if the limb collides with the clip, it still gives it to me. Is there a way to disable collision for that limb, so I don't get the clip until the player object hits it? I've searched for a solution and got no results.

Edit: Never mind. Since it was treating the limb as part of the object's collision area, I just made a collision box around it and not out to the limb, which fixed my problem.

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