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FPSC Classic Models and Media / Free Hud from Klive

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Klive
17
Years of Service
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Joined: 10th May 2007
Location:
Posted: 6th Aug 2007 09:37
Here is a HUD you may use as you wish....DDS file in next post

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Klive
17
Years of Service
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Joined: 10th May 2007
Location:
Posted: 6th Aug 2007 09:38
here is the download HUD.DDS file

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jonathan samson
18
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Joined: 16th Jun 2006
Location: Australia
Posted: 6th Aug 2007 09:48
looks good

j.samson
My beauty it is my sin.
Work in Progress...
Klive
17
Years of Service
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Joined: 10th May 2007
Location:
Posted: 6th Aug 2007 09:49
sorry.. the above post should be removed. I forgot to put in the black background.....this one should work

Klive out

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Grunge
17
Years of Service
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Joined: 12th Apr 2007
Location: Canada
Posted: 7th Aug 2007 04:35
Cool!

(\__/)
(^.^ ) Grunge Studio! Go Now!
(> < ) http://www.freewebs.com/grungestudio
Encrypto Studios
18
Years of Service
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Joined: 18th Dec 2005
Location: Virginia
Posted: 7th Aug 2007 20:28
cool, could find a use for this.

Luciferia
17
Years of Service
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Joined: 3rd Jan 2007
Location: England
Posted: 7th Aug 2007 20:31
Huds seem to take up most of the media generated in this board these days. I suppose its because modeling's harder and everyone can make a hud in about 20 mins to an hour for a complex one yet still get appreciated. But anyway yeah i like it.
Klive
17
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Joined: 10th May 2007
Location:
Posted: 7th Aug 2007 21:28
I am making a entity pack..should be done soon...Modeling does take a lil time, and most people that do it, really do not want to give them away. Keep an eye out fer the pack..

Klive out
Aertic
17
Years of Service
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Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 14th Aug 2007 19:07
ummmm..... Nice yeah nice me like......looking at it again...awsome nice

Working on a game called "siinster" and after e1 of Doom
m man
17
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Joined: 10th Jan 2007
Location:
Posted: 18th Aug 2007 21:11 Edited at: 18th Aug 2007 21:12
Modeling doesent take that long for me
Klive
17
Years of Service
User Offline
Joined: 10th May 2007
Location:
Posted: 18th Aug 2007 21:41
Well I am not sure what program you use, but it takes time to properly size, orientate, design, map, texture, etc... it is fast if you just throw a texture over your models like a blanket, and use standard geometry to design with.

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